
Game intel
Red Dead Redemption
A port for several platforms. It lacks the multiplayer modes present in the original release.
Rockstar is giving Red Dead Redemption a full-on revival this winter, and the part that made me sit up wasn’t just the 60FPS next-gen bump-it’s that the full game (plus Undead Nightmare) is hitting mobile through Netflix Games. Between that, free upgrades for existing owners, and a launch on Nintendo’s next console (the often-dubbed “Switch 2”), this is Rockstar’s biggest multi-platform push for Red Dead since the 2010 original.
On paper, this is the update fans have begged for since 2010. Red Dead Redemption running at 60FPS on current-gen consoles is a big deal; the original never got a PC port, and the last-gen PS4/Switch release in 2023 caught heat for being locked to 30FPS and charging premium pricing. If Rockstar actually nails performance and image quality this time-native 4K on Series X/PS5 and smart scaling on Series S—it finally brings Marston’s story in line with modern expectations without forcing a double dip.
The Switch successor angle is where things get interesting—and a bit murky. Nintendo hasn’t publicly named the hardware yet, but Rockstar positioning Red Dead here suggests real confidence in the new machine’s power. Promises of DLSS, HDR, and 60FPS sound ambitious for a handheld-first system; if those claims hold, it signals a very different third-party landscape for Nintendo’s next era. Still, I’ll believe a stable 60 in busy towns and during dynamic shootouts when we see it running outside of cherry-picked footage.
Also worth noting: Rockstar says existing owners on PS4, Xbox One, or Switch get a free digital upgrade and can transfer saves. After years of paid “Enhanced & Expanded” rollouts across the industry, that’s a consumer-friendly move—and a quiet course correction from the PS4/Switch version that arrived without performance upgrades last year.

Red Dead Redemption arriving on iOS and Android via Netflix Games on December 2 is the headline twist. Netflix has been edging into “real game” territory, but shipping a full-fat open-world classic (plus Undead Nightmare) is a flex. No extra fee if you’re a subscriber, just a download—no cloud streaming disclaimer here. That’s great in theory; in practice, I have questions every mobile player will have:
Still, if Netflix can deliver a smooth, offline-capable version with sensible control options, it’s a statement that their games push isn’t just indie darlings and curiosities. And for a whole slice of players who missed RDR entirely, Netflix just became the cheapest ticket to one of Rockstar’s most focused, character-driven stories.
Beyond the platforms, the strategy is loud: Red Dead is joining the PlayStation Plus Game Catalog and popping up in the GTA+ Games library around launch. It’s exactly how you drive discovery in 2025—meet players where they already pay. The save-transfer promise is the cherry on top for returning cowpokes who bounced off the old 30FPS ports. I’m also relieved the Undead Nightmare expansion is included across the board; it’s still one of the best “what if?” spin-offs in the business, and it plays nicely with 60FPS chaos.
One caveat: as generous as this looks, PC players are once again left outside the saloon. Red Dead Redemption on PC remains the white whale. If Rockstar really wanted to make a statement ahead of GTA 6, a native PC version would have been it.
Ratings-board tea leaves point to a next-gen edition of Red Dead Redemption 2, and that tracks. It’s one of the most gorgeous open worlds ever made, but it’s been begging for a 60FPS mode on consoles since the Series X and PS5 arrived. If this lands, I hope Rockstar learned from GTA V’s “Enhanced & Expanded” rollout—give players a clean 60FPS/HDR upgrade without nickel-and-diming or gating basic visual modes behind a new SKU.
Also, let’s manage expectations: a simple 60FPS bump would be enough for most of us. If they add texture streaming tweaks, faster traversal loading, and DualSense features on PS5, great. But don’t hold your breath for dramatic AI or systems overhauls; this sounds like a performance-focused refresh, not a remake.
This caught my attention because it feels like Rockstar trying to reset the narrative before GTA 6. The last time Red Dead popped back up, the value proposition was fuzzy. This time, the pitch is clearer: modern performance, broader access, fewer hoops. If the ports run as promised and the Netflix version isn’t a novelty, this is the right way to honor a classic while letting new players in.
Now prove it on day one. Lock the 60, keep the upgrades free, and give us the RDR2 patch without strings. Do that, and Rockstar will have earned a lot of goodwill heading into its biggest launch ever.
Red Dead Redemption returns December 2 with 60FPS, HDR, and up to 4K on PS5/Series X|S, a version for Nintendo’s next console, and a full mobile release via Netflix. Free upgrades and save transfers are a win. RDR2’s next-gen bump seems likely—just don’t make us pay twice.
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