
Game intel
Icarus
The Great Hunts Campaigns introduce a new way to adventure in Icarus. Proceed down branching paths of decisions on your way to hunt down new Bosses. Your choic…
This caught my attention because Dean Hall – the creator of DayZ – just proved a mid‑cycle survival game can explode again with the right price and community momentum. Icarus, a session‑based PvE survival title from RocketWerkz, moved nearly 1 million base copies during the Steam Winter Sale and pushed concurrent players to a post‑launch high. That kind of sudden revival reshapes matchmaking, mod activity, and what to expect from the developer next.
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Publisher|RocketWerkz
Release Date|Dec 3, 2021
Category|PvE session‑based survival
Platform|PC (console release planned Q1 2026)
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During the Steam Winter Sale (Dec 18, 2025-Jan 5, 2026) Icarus was slashed from about $35 to $3.50. Founder Dean Hall reported ~984k base copies sold and 243k DLC units moved in that window. SteamDB recorded a peak concurrent player count near 44,120 — the highest since launch — and total Steam sales now top ~3.5 million lifetime copies.

Why this matters beyond headline figures: sustained player growth changes the game’s tail. Matchmaking improves, community tools (guides, mods, blueprints) get more traction, and developer response times for balance and bug fixes tend to accelerate when a title re‑enters the spotlight.
Because the sale clearly converted DLC buyers, prioritize expansions that change gameplay, not cosmetics. The recommended buy order for new players: base game → major biome/feature expansion (e.g., colony or aerial‑movement packs) → pets/utility packs. Combined price (outside sale) is roughly $60-$80 for full playtime value — an excellent deal if you missed the discount.

Icarus isn’t a mass‑market juggernaut like some PvP extraction titles, but it occupies a niche: timed, sessionized survival with persistent outpost elements that reward repeated drops. Compared to permadeath or open‑world survival (DayZ, Valheim, Sons of the Forest), Icarus’ structured sessions suit players who want bite‑sized but deep co‑op runs. The recent spike outperforms many peers on short‑term visibility, and the console launch will broaden discovery further.
Post‑sale patches fixed pet AI and tuned exotic drops, improving success rates. Roadmap cues (console rollout and new biomes) plus active Workshop blueprints signal RocketWerkz is reinvesting in the live game. High Steam presence during upcoming sales means Icarus will likely reappear in bundles and feature promotions — expect another visibility bump by spring.

If you’re a survival fan: now is the best time in years to join the servers — full squads and active community helps new players learn fast. If you already own Icarus: expect more matchmaking, faster queues, and renewed modder attention. If you’re on the fence, wait for the next Steam feature sale or Detective/Board Game Fest windows for additional discounts.
Icarus’ Winter Sale spike (984k base + 243k DLC) revived the community and pushed concurrent players to a multi‑year high. That means fuller lobbies, faster learning curves, and better long‑term support. Buy the base game now if you want session‑focused co‑op survival; pick DLC that expands gameplay (biomes/pets) rather than cosmetics.
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