
Game intel
Idle Zombie Miner
Idle games rarely make headlines unless they’re printing money or reinventing the loop. GDEV just nudged its stake in Royal Ark up to 57% on the back of Idle Zombie Miner’s early performance-17 million installs since early 2024 and roughly $23 million in revenue in the first half of 2025. That’s not small-time clicker cash. As someone who lost too many hours to AdVenture Capitalist and Egg, Inc., this caught my attention because idle games thrive or die on long-tail live ops-and a publisher taking majority control usually signals they’re doubling down on content and user acquisition.
Here’s the meat: GDEV exercised a conversion option to boost ownership of Royal Ark to 57%, calling it a “deepening” of a partnership that started in 2022. The crown jewel is Idle Zombie Miner, soft-launched in early 2024, billed as a “CEO-of-a-gold-mine” idle sim staffed by adorable undead workers. According to the company, it’s climbed to the top of the clicker/idle charts (AppMagic) and brought in around $23 million in H1 2025. Whether you care about corporate shuffles or not, those numbers matter because they determine how often you’ll see updates, events, and UA-fueled community growth. Majority ownership usually means a steadier pipeline and bigger budgets.
Idle has evolved far beyond tap-and-wait. The modern benchmark—think Idle Miner Tycoon, Egg, Inc., Adventure Communist—mixes generous offline progress with layered systems (prestige trees, specialization lanes, event currencies) and frequent limited-time events. The best idle games make you feel smarter every cycle, not just richer. The zombie twist isn’t just flavor text; it actually tracks with the genre’s fantasy: workers who never tire, chainable automations, and a slightly mischievous tone. If Royal Ark nails the balance—clear upgrade ladders, meaningful resets, and events that respect your time—Zombie Miner can stick around the charts instead of spiking and fading.
What worries me? Clickers can slide into chore lists if the prestige loop isn’t tuned, and live ops can get predatory fast. I’ve bounced off more than a few games that replaced satisfying progress with stale “+5%” upgrades and countdown fatigue. With numbers this big, the temptation to over-monetize is real.

$23 million in a single half is eye-opening for a relatively new idle title. It implies either strong whale spend, healthy mid-tier conversion, robust ad monetization—or all three. GDEV’s portfolio (Hero Wars, Pixel Gun 3D) gives it powerful cross-promo channels and UA know-how; that’s likely part of the story. Still, “Top-1 in genre” needs a footnote: AppMagic rankings depend on category definitions and time windows. It’s impressive, but I want cohort retention and event participation data before crowning a new idle king.
The bigger strategic move is control. At 57%, GDEV can align Royal Ark’s roadmap with its network: shared tech, ad stack optimization, and crossovers if they want them. The press line about “empowering studios without compromising autonomy” sounds nice, but let’s be honest—majority ownership means calls can be made quickly. For players, that’s not inherently bad; it often means faster content and better live ops support.
On the theme front, “zombie workers with personality and charm” is doing a lot of heavy lifting. If Royal Ark leans into humor, expressive animations, and bite-sized narrative bits, it can stand out in a genre crowded with spreadsheets in disguise. A touch of chaos—powerups that chain, goofy disasters, boss encounters that tweak your build—goes a long way toward keeping taps satisfying past week two.

Royal Ark isn’t a household name yet, but the leadership pedigree and GDEV’s backing give Zombie Miner a legit runway. If you’ve bounced off idle games lately, this one might win you back if the devs keep the grind humane and the jokes landing. If they chase short-term revenue with aggressive ad walls or stingy event rewards, the player base will churn—and idle veterans will head right back to their comfort titles.
For now, the signal is strong: big installs, real revenue, and a publisher committing with majority ownership. Idle Zombie Miner is free-to-play on Android and iOS, and the next six months of updates will tell us whether it’s a chart tourist or a new pillar in the genre.
GDEV upped its stake in Royal Ark to 57% after Idle Zombie Miner pulled 17M installs and ~$23M in H1 2025. That likely means more content, bigger UA, and heavier live ops. If Royal Ark keeps ads optional and events meaningful, Zombie Miner could be the idle game to beat heading into 2026.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips