
Game intel
Halloween
Halloween Waifu is an exciting puzzle game with anime girls in a Halloween theme! Collect 30 unique levels, enjoy the gallery of collected images and achieve g…
IllFonic and co-publisher Gun Interactive just pulled the sheet off Halloween, an asymmetrical stealth horror game based on John Carpenter’s 1978 classic, headed to PS5, Xbox Series X|S, and PC (Steam/Epic) on September 8, 2026. This caught my attention because it reunites two teams that know the slasher space inside out-IllFonic helped define licensed asymmetrical multiplayer with Friday the 13th, and Gun proved its horror instincts with The Texas Chain Saw Massacre. The pitch this time isn’t “run and kite the killer.” It’s stealth, dread, and Haddonfield as a sandbox. If they nail Carpenter’s slow-burn vibe, that’s a real differentiator in a genre crowded by perk trees and pallet loops.
Announced during PlayStation’s State of Play, Halloween is positioned as an “asymmetrical horror sandbox” with both single- and multiplayer. Civilians do more than just flee—IllFonic says you’ll guide townsfolk to safety, scavenge for weapons and supplies, and find a phone to call the police. That’s a smart twist on the typical “fix five things, open a door” formula. Meanwhile, Michael Myers stalks the shadows with abilities like Shape Jump, a power that sounds like a design translation of how Myers always seems to be exactly where you don’t want him to be—no sprint, just inevitability.
“Our goal is to push the horror experience to the next level with single and multiplayer modes so players can get the most out of the game,” said Jared Gerritzen, CCO of IllFonic. It’s a big promise, and in this space, the execution matters more than the bullet points. Asym games live or die on map design, objective clarity, and whether the power role feels menacing without being oppressive.
Asymmetrical horror is saturated, but the dominant players don’t really capture Carpenter’s pacing. Dead by Daylight is a meta playground; Texas Chain Saw leans into scrappy escapes and multi-killer chaos. Halloween could carve out space by embracing tension over sprinting. The core fantasy here isn’t “outplay the killer,” it’s “feel hunted.” Escorting NPCs and calling the police are straight from the film’s DNA—small town, thin protection, dread tightening one street at a time. If IllFonic leans into slow-burn audiovisual design (heavy footsteps, that synth sting, the absence of music at the right moments), Halloween could feel different instead of derivative.

The other headline is single-player. Too many licensed asym games evaporate once matchmaking slows. A robust offline mode with decent AI, scenario variety, and progression that doesn’t feel like a tutorial could make Halloween worth playing long after the launch spike. If IllFonic delivers a proper solo experience, it addresses the biggest player pain from Friday the 13th’s twilight years and Predator: Hunting Grounds’ dwindling queues.
IllFonic has lived in this space: Friday the 13th captured the vibe brilliantly but got kneecapped by rights issues; Predator had cool ideas but inconsistent support; Ghostbusters: Spirits Unleashed found a niche with co-op haunt-busting. Gun’s Texas Chain Saw Massacre showed a sharp eye for authenticity and atmosphere. The partnership with Compass International Pictures and Further Front suggests the Halloween rights are buttoned up, which should ease fears about repeating F13’s legal nightmare. Still, players will want clarity on long-term plans before they pre-order any boogeyman skins.
Launching September 8, 2026 puts Halloween squarely in spooky season, but it also means a long runway. That’s time to show real gameplay, confirm crossplay, and prove the single-player is more than a tutorial. A public test next Halloween would be perfect: let players feel whether Shape Jump creates cinematic tension or cheap teleports, and whether escort objectives create emergent stories instead of escort-mission frustration.

I’m cautiously excited. The ingredients are right: the license, the teams, the stealth-first pitch. If IllFonic and Gun can resist the urge to over-gamify the boogeyman and instead build a sandbox where dread is the system, Halloween could be the rare licensed asym that earns a long life—no courtrooms required.
Halloween is an asymmetrical stealth horror set in Haddonfield from IllFonic and Gun, targeting September 8, 2026. The single-player angle and slower, dread-first design could finally capture Carpenter’s vibe in a multiplayer space—but the game’s fate will hinge on crossplay, offline support, map variety, and whether “Shape Jump” creates tension instead of cheap jump cuts.
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