
Day 4 in inKONBINI: One Store. Many Stories goes smoothly if you follow the trigger order instead of trying to solve every store problem at once. The key sequence is: let Naomi in, restock the Canned Goods and Sweets/Snacks areas, handle her Kinbo Puff request through Charlie’s notepad and the phone, mop and restock the manga area, place Autumn no 5 in the soda fridge, finish the Kikko Nyan delivery tasks, then ring Naomi up and ask about Satoshi before she leaves. If you skip the order, the game can feel like it has stalled when it is really waiting for one specific stock or dialogue step.
That order matters because Day 4 is one of the first nights where the store management mechanics and the story triggers are tightly braided together. The game is not asking you to freeform the whole store. It is asking you to solve a chain of small retail tasks in the right order while characters like Naomi, Satoshi, and the Mysterious Man drift in and out of the shift.
The start of Day 4 throws several problems at you at once: a leaky ceiling, a malfunctioning front door, stock shortages, and a broken fridge. That looks like a “repair night,” but the actual progression blocker is Naomi. If you start wandering between the fridge and the door trying to clear every maintenance issue before talking to her, you lose time and the scene flow gets messy.
Handle the obvious interaction prompt when the back door knock happens, let Naomi in, and treat the repairs as background pressure rather than your first objective. The night is structured so customer-facing stock tasks are what unlock the next conversations. Repairs matter, but they are not the first domino you need to push over.
After Naomi arrives, your next job is not another long conversation. You need to refill the Canned Goods shelf and the Sweets/Snacks display from the storage shelves in the back. This is the first place many players waste time, because the game has already introduced enough store noise that it feels like any task should count. It does not. Those two restocks are the ones that matter for progression.
Once both sections are filled, go back to Naomi. If she is not advancing the scene, double-check that you actually stocked both locations and did not only pick the items up or partially fill one shelf. Day 4 is picky about completed merchandising beats.

Naomi’s next request is Kinbo Puff insecticide. The trap here is assuming the item is hidden somewhere in storage. It is not a scavenger hunt. Go to Charlie’s notepad on the customer desk and check the stock note there first. That confirms the item is out of stock and tells you the game wants an order action, not a shelf search.
After checking the notepad, use the store phone to place the order for Kinbo Puff. If you want to fold extra flavor into the shift, this is also a point where you can make optional calls, including 444-112 for one of the stranger bits of night-shift lore. That call is not required to clear Day 4, so do not let it distract from Naomi’s main request.
When the order is placed, return to Naomi and tell her the product is currently unavailable. The reason this step matters is simple: the game wants you to behave like a clerk dealing with a real stockout. Confirm the shortage, order the missing product, then communicate that back to the customer. If you order the item but never report back, the story does not move.
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Once Naomi’s Kinbo Puff beat is resolved, shift to the mess near the manga rack. Mop the puddle there, then go to the back shelves and restock the manga area. This is another easy miss, because the puddle naturally grabs your attention and makes it feel like cleaning alone should finish the objective. On Day 4, cleanup and restocking are paired. Do both before expecting the next dialogue beat.

After the manga shelves are refilled, speak to Naomi again. Then stock Autumn no 5 in the soda fridge. Make sure it goes into the fridge section marked as new. That “new product” placement is part of the night’s merchandising flow, and leaving the drink in storage or putting it in the wrong place can make the sequence feel out of sync even if the store otherwise looks tidy.
If you are also trying to keep the store looking logically arranged, this is the point where Day 4 starts showing what the game is really about: not pure efficiency, but the connection between shelf order, customer reactions, and story beats. The restock steps are small, but they are doing narrative work.
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Day 4 also asks you to prepare Kikko Nyan items for delivery. First, collect 4 Regular and 4 Garlic Kikko Nyan Soya Sauces from the Cooking Essentials shelf and place them in the delivery box. Count them carefully. This is one of those tasks that feels too simple to check twice, which is exactly why it is easy to drop the wrong number in the box and then wonder why the task has not cleared.
Later in the shift, you need 10 Kikko Nyan Tofu total. The awkward part is that the game splits them across two locations: 5 are in Ready Meals and 5 are in the Beverage display. That placement is counterintuitive enough that it catches people who are otherwise being thorough. If you grab only one stack and assume the rest should be beside it, you can spend several minutes circling the store for a task that is already half-complete.
Whenever Day 4 seems stuck on a delivery objective, stop and ask yourself whether the game is checking for an exact count or a second location. For the Kikko Nyan tasks, the answer is usually yes.

The broken fridge, front door trouble, and leak are there to make the night feel overloaded, and they succeed. If a repair call prompt appears, handle it when the game presents it, but do not let those problems pull you away from Naomi’s task chain or the delivery counts. The day is built around the feeling of a convenience store shift where everything seems to go wrong at once, yet the actual fail state is usually just missing one customer-service action or one stocking requirement.
The same applies to the character beats. The Mysterious Man and Satoshi both help frame Day 4 as a bridge between earlier store routine and the heavier narrative turns coming after it. They add pressure and context, but the route still resolves through mundane clerk work: stock, order, clean, deliver, ring up, ask the right follow-up question.
When all of the stocking, cleanup, and delivery tasks tied to Naomi are done, ring her up at checkout. Before she leaves, make sure you ask about Satoshi. That final line is important because it pushes the story forward. If you treat the sale as the end of the interaction and move on too fast, Day 4 can feel oddly incomplete even though the register part is done.
If you are also chasing optional side progress, Day 4 is a reasonable place to remember the 444-112 call and any merchandising-related interactions you have available, but the dependable completion checklist is much simpler: Naomi’s full request chain, the manga cleanup, Autumn no 5 in the soda fridge, both Kikko Nyan item counts, and the Satoshi question at checkout. Once those are done, the shift is ready to hand off into the next day’s story and store tasks.