I’ll admit it: when I heard the Invincible universe was getting its own fighting game, I braced for another lazy superhero cash-in. But the reveal of Invincible VS immediately grabbed my attention-mainly because it’s helmed by Quarter Up, a new studio stacked with ex-Killer Instinct devs and backed by Skybound. For fighting game diehards, that’s a pedigree that means something. But does this superhero brawler look like more than another IP tie-in hoping to coast on gore and a famous name?
Feature | Specification |
---|---|
Publisher | Skybound / Quarter Up |
Release Date | TBA |
Genres | Fighting, Team-Based, Superhero |
Platforms | TBA (likely PC & consoles) |
Let’s not sugarcoat it: fighting games based on comic properties usually play it safe. They lean on recognizable faces, slap on a few special moves, and rarely match the technical depth or creativity you get from genre mainstays. That’s why Quarter Up’s involvement is such a big deal. These are developers who helped revive Killer Instinct in 2013-a reboot that not only paid tribute to fighting game history, but earned the respect of competitive players for its combo mechanics and slick netcode.
Invincible VS aims to marry that fighting game credibility with the no-holds-barred carnage that’s become the Invincible brand. According to producer Mike Willette, this is “a bloody homage” for fans of team-based versus fighters. Robert Kirkman, co-creator of Invincible, is hyping it as “the best superhero fighting game in the universe”—which is exactly the kind of thing you’d expect a franchise boss to say, but I’ll give him this: Invincible is the rare comic that actually goes harder than most superheroes, and the animated series didn’t hold back either. If they’re serious about letting players tear up opponents with the same “overflowing brutality” as the source material, it’s a chance to stand out in a genre that usually pulls its punches.
The 3v3 team format is a deliberate nod to the Marvel vs. Capcom crowd. Tag mechanics and team synergy could give the game real legs competitively, assuming the gameplay matches the hype. The confirmed roster already shows love for more than just the headliners: sure, Invincible, Atom Eve, and Omni-Man are here, but the inclusion of characters like Bulletproof and Thula suggests the devs aren’t just cherry-picking the most marketable faces—they actually care about the franchise’s depth.
But as much as the setup excites me, I’ve got questions. Is this going to be a game with real mechanical depth, or will the focus on cinematic gore and “story mode” leave competitive players cold? The genre’s littered with fighters tied to big licenses that never get balance patches or tournament support. And while the new story mode is cool (especially if you love Invincible’s world), I hope it doesn’t come at the expense of features like rollback netcode or solid training tools—stuff that actually matters for fighting game longevity.
What this means for gamers: If you’re a fighting game fan burned by shallow licensed brawlers, Invincible VS is one to watch—cautiously. The Killer Instinct DNA gives reason for hope, especially if you crave something nastier and more irreverent than Injustice or MvC. Superhero fans eager for brutal, over-the-top combat (and a fresh Invincible story) might find this the crossover they truly want. But I’ll need to see actual gameplay footage and details on modes, netcode, and balance before I declare it the new king of superhero fighters. We’ve been burned by hype before.
TL;DR: Invincible VS is shaping up to be the fighting game answer fans have been waiting for: gory, team-based, and made by devs who actually know how to make a good brawler. But until we see more than marketing promises, keep your expectations in check. If Quarter Up delivers on the gameplay depth and chaos, this could be the Invincible game the comics always deserved.
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