
Game intel
007: First Light
James Bond 007: Agent Under Fire is the first James Bond game to appear on the PlayStation 2, GameCube, and Xbox. The game casts the player as the legendary Ja…
This caught my attention because IO Interactive isn’t a studio that leans on celebrity casting for headlines – it builds systems. The studio that made Hitman is now reimagining James Bond’s early career as a character-driven adventure, and it’s doing it with bona fide movie talent. Lenny Kravitz as a pirate king and Gemma Chan as Bond’s ally signals a cinematic, actor-shaped Bond story – but it also raises the question: will this be a genuine narrative evolution or a star-powered marketing play?
At a glance, 007: First Light looks less like a straight blockbuster adaptation and more like a studio experiment: take Bond’s formative years, give him well-defined allies and foes, and involve actors early enough that their performances actually shape the characters. IO shared a trailer and the big casting beats — Bawma, the pirate king, and Dr. Selina Tan — and then did something smart: they held cards close.
Narrative director Martin Emborg stressed that Lenny Kravitz didn’t just lend his voice; he helped craft Bawma’s outfit, traits and backstory. Gemma Chan, Emborg says, did the same for Dr. Tan — her take was strong enough that the team scrapped their original notes. Those are the kind of on-the-ground creative shifts you want to hear when a game leans into performance-driven storytelling.
IO teases Aleph as a kingdom ruled “with an iron fist,” a dangerous pirate enclave where “if you don’t keep your wits about you, you probably won’t make it out.” That setting matters: it hints at a mix of high-adventure set pieces and hostile, sandbox-adjacent environments where stealth, social engineering, or guns could all be valid approaches. Given IO’s Hitman background, I’m hoping those systems translate into meaningful player choice rather than a purely on-rails cinematic.

Emborg’s desire for players to go in “cold” is a welcome and savvy stance. The modern game trailer economy pushes studios to reveal too much too early; IO is explicitly trying to avoid that. That’s good for storytellers, but not always good for marketers — especially when you have Lenny Kravitz and Gemma Chan attached. Expect a balancing act: enough star-powered reveals to sell the game, but hopefully not so much that the strongest twists end up in tweets.
IO Interactive has a track record of constructing elegant systems that let players invent solutions. If First Light keeps that DNA and leverages actors to deepen character moments, we could get a Bond game that feels both cinematic and emergent. But there are risks. Big-name casting can be used to paper over thin gameplay; performance-led design can also push a game toward linear, scripted beats that limit player agency.

Another practical concern: the game is launching on Nintendo Switch 2 as well as current-gen consoles. That cross-platform promise is good for accessibility, but it raises questions about parity. Will Switch 2 get a scaled-down experience? Or will IO optimize across platforms gracefully? We’ll want answers on performance and fidelity before judging how well the game holds up where it counts.
The detail that stuck with me was how actors changed the writing. Emborg described throwing away his notes after seeing Gemma Chan’s take on Dr. Selina Tan — that’s exactly the kind of flexibility that turns good scripts into memorable characters. If more of First Light’s cast get that creative room, Bond could finally get the kind of nuanced supporting cast the franchise sometimes treats as caricature.

Yes, cautiously. IO’s Hitman pedigree and their insistence on character-first storytelling make 007: First Light one of the more interesting Bond projects in years. Star casting and mysterious locales like Aleph add cinematic spice, but they also bring marketing pressure and technical questions (especially on Switch 2). If IO can marry strong performances with the open, player-driven systems they do best, this could be a rare Bond game that actually respects player choice — not just set-piece spectacle.
Release date: March 27, 2026 on PC, PS5, Xbox Series X|S and Nintendo Switch 2. I’m watching how IO teases the next move — and hoping they keep the cards close enough that players still get to be surprised.
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