IOI just bailed on MindsEye, leaving Build A Rocket Boy to clean up the mess

IOI just bailed on MindsEye, leaving Build A Rocket Boy to clean up the mess

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When your publisher walks away less than a year after launch, it’s not a creative pivot – it’s a vote of no confidence. That’s where MindsEye is now, as IOI Partners quietly cuts ties and leaves Build A Rocket Boy to self-publish a game that arrived broken, bled players, and triggered open revolt inside the studio.

Key Takeaways

  • IOI is out, effective March 16: IOI Partners has ended its role as publisher of MindsEye, with Build A Rocket Boy taking over all publishing duties after a short transition period, according to a joint statement reported by Rock Paper Shotgun and Game Developer.
  • Hitman crossover is dead: The planned Hitman mission inside MindsEye – once the game’s biggest marketing hook – has been formally canceled as part of the split.
  • BARB is promising more… from a weakened studio: Despite a disastrous launch, layoffs, and an open letter alleging long-term mismanagement and crunch, Build A Rocket Boy still says an expansion and multiplayer mode are coming.
  • IOI’s publishing experiment just blew up: MindsEye was the first title under the IOI Partners label — and after this fiasco, it may also be the last.

When your publisher nopes out after launch

IOI Partners’ collaboration on MindsEye officially ended on March 16, 2026. In the joint statement carried by Rock Paper Shotgun and Game Developer, the language is as gentle as you’d expect: IOI will handle only “essential transitional functions” while Build A Rocket Boy “assumes sole publishing responsibilities” and both parties “coordinate closely to ensure a seamless transition.”

Strip out the PR cushioning and the reality is simple: IOI wants off this ride. The publisher-of-record status is moving back to the developer, and after the paperwork is done, IOI’s involvement ends.

This isn’t just any publishing breakup either. MindsEye was the debut project for IOI Partners, the label Hitman studio IO Interactive set up to publish games beyond Agent 47. PC Gamer notes that after MindsEye’s botched release, IOI was already signaling it might walk away from external publishing altogether. Now they effectively have.

The one thing IOI had that MindsEye needed — brand power — is also gone. The Hitman crossover mission, first announced in 2025 as a crossover event inside MindsEye, has been binned. The companies say they “recognise the anticipation this collaboration generated,” but in practical terms, the only thing that ever really gave MindsEye wider visibility has just been erased from the roadmap.

MindsEye was already on life support

It’s not hard to see why IOI is backing away. MindsEye launched on PC (including Steam) in 2025 and was, in PC Gamer’s words, “just not a good game.” Reviews were rough across the board: buggy, technically unstable, and lacking the spark you’d expect from a studio led by former Rockstar North president Leslie Benzies.

Screenshot from MindsEye
Screenshot from MindsEye

Rock Paper Shotgun describes it bluntly as a “buggy mess without the creative juice” to get away with it — the kind of infamy reserved for recent cautionary tales like Sony’s Concord. Instead of becoming the next prestige open-world action title from a Rockstar veteran, MindsEye became a reference point for how quickly a hyped game can crater.

Inside Build A Rocket Boy, the fallout has been even uglier. Game Developer reports “widespread layoffs” after launch, plus the departure of two key executives just a week before release. Then came an open letter from current and former staff, alleging long-term mismanagement, crunch, and harmful working conditions affecting hundreds of people.

Management’s response didn’t exactly steady the ship. Studio leadership has repeatedly floated the idea that MindsEye was hurt by “saboteurs” and “corporate sabotage” — claims PC Gamer notes IOI outright rejected, with the cooler-headed line that “the game should speak for itself.” Players didn’t need internal espionage theories to explain what they were seeing on screen.

So when the joint statement now insists the split will “ensure continuity for the MindsEye community,” it’s worth asking how big that community still is — and how much continuity is even realistic after this much turbulence.

So when the joint statement now insists the split will “ensure continuity for the MindsEye community,” it’s worth asking how big that community still is — and how much continuity is even realistic after this much turbulence.

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Screenshot from MindsEye
Screenshot from MindsEye

Self-publishing isn’t a fresh start, it’s a stress test

On paper, self-publishing sounds empowering. Build A Rocket Boy gets full control over MindsEye’s future without answering to an external label. In reality, it means a financially bruised, downsized studio now has to handle everything: ongoing development, marketing, platform relationships, community management, and whatever’s left of post-launch support.

The studio insists this isn’t the end. As PC Gamer notes, BARB says a previously announced expansion is still happening, with more details promised “within the coming months,” and that a multiplayer mode is also on the way. They’re also talking about “working with partners on other projects in the future.”

The uncomfortable bit: why should anyone believe in that roadmap right now?

Delivering a meaningful expansion and a full multiplayer mode for a struggling live game is hard enough when you have a stable team, strong publisher support, and a healthy player base. BARB has none of those advantages. It has layoffs, an exodus in leadership, public allegations of internal surveillance and mismanagement (per Rock Paper Shotgun’s reporting), a bruised reputation with players, and now the loss of the only crossover content that might’ve brought fresh eyes back.

If I had one question for BARB’s PR team, it would be this: what concrete commitment — budget, headcount, timeline — can you point to that proves MindsEye isn’t just being kept on life support while the studio quietly pivots to something else?

Screenshot from MindsEye
Screenshot from MindsEye

IOI’s boutique publishing dream takes a hit

The other casualty here is IOI Partners itself. The label was pitched as a way for IO Interactive to leverage its experience and tech to help other studios, starting with MindsEye. Instead, its first outing turned into a public disaster: a critically panned game, a messy launch, and a partner studio engulfed in controversy.

PC Gamer points out IOI was already hinting it might walk away from this experiment after MindsEye’s reception. This formal split, and the cancellation of the headline Hitman collaboration, makes that retreat feel almost guaranteed. If you’re another mid-tier studio looking for a prestige publishing partner, IOI Partners no longer looks like a safe bet — and if you’re IOI, why risk tying your brand to someone else’s potentially troubled project again?

The bigger pattern is familiar: ambitious “boutique” publishing labels spring up when a veteran studio wants to act like a mini-AAA publisher. But when the first big bet goes bad, the appetite for risk evaporates fast. MindsEye may end up not just as a failed game, but as the reason IOI retreats back to focusing solely on its own IP.

What to watch next

  • The promised expansion announcement: BARB says more info is coming “within the coming months.” If that window slips, it’s a red flag that MindsEye is quietly being deprioritised.
  • Whether multiplayer actually ships: A functioning multiplayer mode is a heavy lift for any studio, let alone one that’s cut staff. If we don’t see a concrete date and real gameplay soon, assume it’s in trouble.
  • Any sign of IOI Partners’ future: Watch for IOI either announcing a new publishing deal or quietly pretending the label never existed. That will tell us if MindsEye was a one-off mistake or the end of the experiment.
  • Follow-up on staff allegations: Additional reporting, labour action, or further departures from Build A Rocket Boy will say more about the studio’s long-term health than any roadmap blog.

TL;DR

IOI Partners has officially dropped MindsEye, transferring all publishing duties back to Build A Rocket Boy and killing the planned Hitman crossover in the process. The move caps off a brutal year for the game, which launched to terrible reviews and was followed by layoffs, leadership exits, and an open letter from staff alleging mismanagement and crunch. BARB says expansions and multiplayer are still coming, but with the publisher gone and the studio in turmoil, MindsEye now has to prove it has any kind of future at all.

e
ethan Smith
Published 3/19/2026Updated 3/27/2026
8 min read
Gaming
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