
Game intel
Clair Obscur: Expedition 33
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle…
You know a game is causing real waves when even the folks behind Baldur’s Gate 3 are singing its praises. That’s what drew me to “Clair Obscur: Expedition 33,” the debut RPG from French studio Sandfall. I’ve seen way too many overhyped scores spike on Metacritic, so when I clocked this game’s 93/100 rating and passionate testimonials-from fans and devs alike-I needed to see if it was actually deserving of the obsession.
The recurring thread in every glowing review isn’t about revolutionary new mechanics or some tech breakthrough. Instead, it’s that “Clair Obscur: Expedition 33” is unapologetically itself. Even Greg Lidstone—the animation director at Larian (makers of Baldur’s Gate 3)—highlighted this, saying, “One of [its] great strengths is knowing exactly what it is and leaning into that.” You don’t often hear that kind of respect from seasoned RPG devs unless something really resonates on a fundamental design level.
That quality is rare in a genre where games often chase the coattails of whatever’s trending, diluting their identity for broader appeal. “Clair Obscur,” on the other hand, doesn’t seem desperate to be the next Soulslike or open-world time sink. Instead, its confidence in its own peculiarities and strengths gives it genuine character. The kind you remember a decade later—not just another component in your backlog sandwich.

Let’s be real: Metacritic scores are notorious for oversimplifying what actually makes a game good. Plenty of 90-plus games have left me cold or bored. What matters far more is how a game lingers with you, what new ground it breaks for the genre, and whether it brings unexpected joy or emotion. Sandfall, a new studio with essentially zero prior history, is now being talked about in the same breath as industry giants. That’s wild.
From both press and player feedback, it’s clear the game’s world-building and narrative struck a chord. Jinxeb (one of the reviewers) even wrote, “There’s a before and after ‘Clair Obscur.’ Some scenes will never leave me.” Strong words—and for a debut? That can’t just be smoke and mirrors.

I’ve played so many forgettable AA RPGs that chase familiar formulas and fail to leave any mark. So when a title like this (reportedly just as bold as it is ambitious) gets genuine acclaim—even from folks usually quite jaded by genre conventions—that means something’s working. Maybe the lesson here is that focused vision and strong identity can trump feature bloat or AAA graphics.
The real question: is “Clair Obscur: Expedition 33” for everyone? If your RPG taste is more “checklist open world” or you just want an endless grind, this might not be your jam. But if you’re craving something with narrative guts, one-of-a-kind world-building, and the freshness that comes from a dev team with something to prove, Sandfall’s debut honestly feels like one you shouldn’t skip—especially while it’s on Game Pass. At worst, you’ll just spend a few hours on a game that dared to stand out; at best, it could redefine your standards for what a debut RPG can achieve.

“Clair Obscur: Expedition 33” isn’t just another Metacritic darling—it’s a calculated, personal RPG that knows exactly what it wants to be. If you’re after something bold and heartfelt, Sandfall’s debut is absolutely worth a shot, even if you approach it with healthy skepticism.
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