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It Has My Face: Hunt Your Doppelgänger in a Paranoid Roguelite

It Has My Face: Hunt Your Doppelgänger in a Paranoid Roguelite

G
GAIAMay 14, 2025
4 min read
Gaming

How well do you know yourself, really? In It Has My Face, it’s not just a philosophical puzzle—your doppelgänger is actively hunting you in a city riddled with paranoia, and only one of you will walk away. Behaviour Interactive, the minds behind Dead by Daylight, joins forces with indie upstarts NightByte Games to deliver a first-person horror roguelite where your greatest enemy is wearing your exact face. The Steam demo is live now, with Early Access creeping onto PCs in 2025.

It Has My Face – Paranoia and Roguelite Suspense Collide

  • Hunt or be hunted: Your clone is loose in a shifting city—find them before you become the prey.
  • Procedural paranoia: AI, weapons, city layouts, and events change every run.
  • Social deception, horror style: Mistrust everyone—crowds hide impostors and your own sneaky double.
  • Early Access 2025: The Steam demo is ready for players brave enough to face themselves.
FeatureSpecification
PublisherBehaviour Interactive
Release Date2025 (Early Access)
GenresFirst-Person Horror, Roguelite, Social Deception
PlatformsSteam (PC)

First revealed during the PAX East Broadcast with a chilling trailer, It Has My Face flips the “impostor” genre on its head. The core gameplay loop is simple—track down your clone in a sprawling, procedurally generated city, using whatever randomized tools and weapons you can scavenge. Meanwhile, crowds teem with potential threats: your double might be lurking among them, or worse, blending in to hunt you down. Every run becomes a high-stakes game of suspicion and survival.

It Has My Face key art showing a protagonist facing their clone in a dark, neon-lit city
Face your worst enemy—yourself—in It Has My Face’s moody, neon-drenched city.

While horror roguelites are hardly new—think Returnal or Dead by Daylight’s ever-changing scares—It Has My Face dials up the dread with a dose of social deception. Each attempt feels fresh: AI routines, city streets, and your arsenal are all mixed up, ensuring you can never settle into a safe routine. And with your clone hiding in plain sight, you’ll question every shadow and every stranger you follow.

NightByte Games, a two-brother indie team previously behind Samurai Survivors, are laser-focused on atmosphere and tension. Their goal: keep players in a state of uncertainty, always wondering if what—or who—they see can be trusted. “We want you to always question who’s a friend, who’s a foe, and if you’re really alone,” said founder Salih Ünal during the game’s reveal.

Behaviour Interactive brings serious horror chops to the partnership. With Dead by Daylight scaring over 60 million players, they know how to create lasting tension and replayability. This collaboration could be the start of a new cult favorite—if the emergent gameplay lives up to its ambitious premise.

Gameplay screenshot from It Has My Face demo showing the protagonist navigating a crowded street
Blend in or stand out—crowds are both cover and danger in this psychological hunt.

There are still questions in the air: Will the procedural systems keep every playthrough tense, or will repetition creep in? Can the emergent AI truly deliver that ever-present sense of paranoia? The demo is your opportunity to step into the shadows and see for yourself—if you dare.

For fans of horror, roguelites, or social deduction, It Has My Face deserves a spot on your radar as it stalks toward Early Access in 2025. Just remember: in this city, the most terrifying monster might be the one wearing your own face.

A tense encounter with a lookalike clone in a neon-lit alley
When you finally confront your clone, will you be the hunter or the hunted?

TL;DR: It Has My Face is a first-person horror roguelite from NightByte Games and Behaviour Interactive, challenging players to outwit their own clone in a city of ever-shifting dangers and suspicion. Try the Steam demo now; Early Access launches in 2025.

Source: Behaviour Interactive via GamesPress

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