
Game intel
Jelly Troops
An online action RTS where the tide can turn in a flash! Fight exciting battles where you recruit golems to battle your opponent’s slimes, cleverly redirect th…
Jelly Troops caught my eye because it’s aiming at a sweet spot we don’t see enough: a true pick-up-and-play “arcade RTS” that you can boot up with friends on the couch or dive into quick online skirmishes without a 30-minute commitment. Developed solo by Waken at Nukenin Co., Ltd. and published by Phoenixx, it’s out now on Nintendo Switch and PC (Steam) for $8.99, with launch discounts running for a couple of weeks. Cute slimes, flag captures, and lightning power-ups are the hook-but the real question is whether there’s enough depth and online life to keep this sticky little brawler on your home screen.
The pitch is simple and promising. Two wizards square off, each starting with three slimes. You send those Jellies to harvest Magic Fruits, bring them back to your base, and convert that haul into more units—basic macro without the manual dexterity tax. From there it’s a tug-of-war of positioning and timing: snatch enemy flags with a surgical strike, or steamroll with numbers. Neutral Golems stomp anything in their path, so you can kite them into choke points to block routes or punish overextended opponents. Power-ups like lightning strikes, time bombs, invisibility, and even friendly Golems shake up scripted openings and reward map awareness.
It reads like a mash-up of Mushroom Wars’ lane-brawl immediacy and the resource rhythm of classic RTS, with a dash of “dandori” (Pikmin-style task prioritization) baked into the Jellypower allocation. That’s a good cocktail for short, tense matches where decisions matter more than build orders. The best line in the pitch is the most important: split-second decisions can make or break a campaign. That’s exactly what an arcade RTS lives or dies on.

At $8.99, Jelly Troops is priced like a frictionless party pickup and a low-stakes online diversion. On Switch, the local split-screen is the killer feature—this feels tailor-made for Friday night “one more round” matches, especially for players who love strategy concepts but bounce off traditional RTS control complexity. On PC, it could carve a niche as a palette cleanser between heavier games: hop in, harvest, ambush, laugh at your friend who lured a Golem into their own base.
What I appreciate is the focus on tactical tools that create stories. A well-timed invisibility play to ninja a flag, or a lightning strike that deletes a blob before it crosses a bridge—those are shareable moments. The neutral Golems might be the secret sauce; living hazards tend to generate emergent strategy if tuned well, and they keep turtling in check without heavy-handed rules.

The encouraging bit: Nukenin is a one-person studio run by a former Nintendo programmer with a track record of clean, bite-sized ideas (Godzilla Voxel Wars, Cat Painter, Solokus). That pedigree doesn’t guarantee balance perfection, but it does suggest a designer who values clarity and iteration.
No microtransactions were mentioned, which fits the price point and party-forward design. If the online holds and the inputs feel tight on a controller, Jelly Troops could become that “let’s fire it up for ten minutes” staple—especially on Switch, where couch-friendly strategy is still rare.

Jelly Troops is a sharp-looking arcade RTS about juggling resources, dodging stompy Golems, and stealing flags in fast matches—local and online—for nine bucks. I’m into the design philosophy and the couch chaos potential; I’m cautious about online population and long-term variety. If you love quick, tactical scraps with friends, this one’s worth a look today.
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