
Game intel
JOIN US
Lead a cult and prepare for the end of the world in Join Us, the upcoming co-op, open-world survival experience. Ride bears, build up your perfect base, and pr…
Any survival game that promises “design your belief system” and then casually mentions flamethrowers and battle-pigs is going to get my attention. JOIN US, revealed at the PC Gaming Show Tokyo Direct and targeting a 2026 launch on PC, pitches a darkly satirical, story-forward spin on the survival sandbox-plus up to four-player co-op. We’ve seen cult management done brilliantly in Cult of the Lamb and systems-driven chaos in games like State of Decay or Valheim, but blending authored narrative with open-world survival and co-op? That’s a tall order, and exactly why I’m interested.
You play a true believer sent to open a fresh “franchise” branch of your doomsday cult in rural Bedford County, USA-yes, they literally frame it like franchising a Burger King. That tone sets expectations: grindhouse energy with a corporate America wink. The loop seems straightforward on paper: recruit followers via propaganda, define your cult’s doctrine, expand your compound, stock supplies (food, ammo, building materials), and defend the family with, among other things, flamethrowers and the aforementioned battle-pigs. As your flock grows, you push your influence outward, taking the fight to “non-believers” and claiming territory.
The standout promise is the “design your belief system” bit. If that’s just a reskinned skill tree (“+10% faith, +5% melee damage”), it’ll feel perfunctory. If it drives real friction—follower schisms, recruitment modifiers, morale swings, unique rituals with trade-offs, and consequences with local NPC factions—then we’re talking. The team says it’s a story-rich campaign that adapts to player choices; the question is how adaptive. Do your tenets actually change who will join you, which quests unlock, or how townsfolk react? Systems that speak to each other will make or break this pitch.

Survival games usually lean on emergent storytelling (Valheim, The Forest) rather than authored narratives. When a studio says “fully authored” and “dynamic open world” in the same breath, my follow-up is: how will this hold up in co-op? Who makes the key choices—host or party vote? Do cutscenes play for everyone? Does progress carry for all players or just the host’s save? We’ve all lost hours to co-op saves that don’t stick, and nothing kills a story faster than your friend missing half the plot because they were placing walls during a cutscene.
The good news: the team’s background suggests they can make third-person combat feel solid. When folks with Far Cry and Rainbow Six experience say “exciting combat,” you expect crunchy weapons, readable AI, and outposts that don’t feel like cardboard targets. The risk is sameness—liberating one too many copy-paste compounds. If the doctrines you pick influence combat (e.g., pacifist virtues unlocking non-lethal tools, “purity” enabling fire-heavy crowd control, “beasts as vessels” legitimizing battle-pigs as your tanks), those loops could stay fresh deeper into the campaign.
JOIN US is aiming for dark satire with grindhouse flair. That’s fertile ground—American cults, doomsday capitalism, and the franchise metaphor are ripe for skewering. But satire is a scalpel, not a sledgehammer. The humor should target systems of manipulation and the commodification of belief, not punch down at vulnerable people. Cult of the Lamb walked this line by being gleefully absurd while still giving management choices real stakes. If Wolf Haus pairs its jokes with mechanics that expose how power is built and abused—like coercive recruitment vs. compassionate outreach having different long-term costs—the theme lands. If it’s just “haha cult go boom,” it’ll read shallow by hour five.

It helps that Wolf Haus isn’t starting from zero: the studio formed in 2023, has credits across 100+ shipped games, and raised funding (including KRAFTON). That doesn’t guarantee greatness, but it does imply there’s enough runway to polish netcode, AI, and the mission structure—the usual Achilles’ heels for co-op survival.
JOIN US could be the rare survival game where your ideology actually changes the story, not just your stat sheet—and doing that in four-player co-op is ambitious in the best way. If the satire bites and the systems interlock, 2026 on PC might deliver a cult worth following. If not, it risks being another flashy outpost-grind with funny flavor text.
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