
Game intel
Jurassic World: Archipelago
A tie in video game to the film of the same name, which was ultimately cancelled after the developer, Cryptic Studios North, got shut down.
Jurassic Park inside Microsoft Flight Simulator? When the teaser for “Jurassic World: Archipelago” dropped, my first reaction was amusement, quickly followed by curiosity. The idea of blending the grounded, hyper-realistic world of MSFS2024 with the blockbuster spectacle of Jurassic World isn’t just a cross-promotional gimmick-it might signal a surprising evolution for both franchises.
The minute Orbx and Universal teamed up, I started wondering if this was going to be like their past “landmark packs”—beautiful but essentially passive. You take off, fly over something cool, maybe snap a screenshot, and… that’s it. But this teaser does hint at more: seeing herds of Gallimimus sprinting below or gazing over Isla Nublar’s iconic Control Center isn’t a small thing for fans. The architecture, the mystery of these lush islands—these have tempted gamers since the 90s.
Still, most MSFS add-ons deliver style over substance: think City Packs or even the early “World Updates.” They wow on first pass but rarely change what you actually do as a player. If I’m being honest, my biggest hope (and skepticism) centers around gameplay: Are we just delivery pilots and tourists, or could Orbx surprise us with new, park-specific flight challenges or even dinosaur-related emergencies? Imagine an airlift as a T-Rex rampages through the helipad zone—now that would be a real game-changer, not just a pretty layer.

Let’s be clear: Orbx knows scenery, but making an interactive dino-park adventure within the sim’s strict engine won’t be easy. MSFS isn’t built for ground-level drama or Jurassic chaos. Adding moving creatures already pushes what’s typical in the community. The Control Center and Aviary look like they’re meant to be seen more than truly explored. And if Universal is holding the creative leash tight, the focus could stay slick, safe, and marketing-friendly—leaving hungry simmers wanting more than a Jurassic-themed postcard.
That said, I can’t help but wonder if this is a test balloon for bigger things. The fact that Orbx is leaning into animated assets and official partnerships means we could see even more ambitious crossovers, especially with Flight Simulator 2024 talking up “jobs” and “adventures.” This Jurassic add-on could be the beginning of something less about casual sightseeing and more about interactive storytelling, even in a platform as traditionally conservative as MSFS.
For years, Flight Sim’s biggest add-ons have played it safe. Jurassic World: Archipelago could be the first time we see a major IP really push what the sim can do. If it breaks out of the mold and gives us dino-related missions or reason to interact with the park, it could open the floodgates for storytelling in simulators—a flavour most MSFS pilots have secretly craved but rarely gotten. The line between sim and game blurs a bit more, and that’s worth watching.
Jurassic World: Archipelago brings gorgeous islands, iconic movie locations, and legit dinosaurs to MSFS2024. But unless Orbx goes beyond eye candy and adds actual interactive content, this could be a flashy one-and-done for most simmers. If they seize the opportunity to experiment, though, this might be the start of something far wilder in the world of serious flight sims.
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