
Game intel
KILL IT WITH FIRE! 2
Arachnophobia. The Game. The Sequel. Travel across the multiverse and exterminate every. last. spider. The world's funniest spider murdering is back with advan…
This caught my attention because KILL IT WITH FIRE! 2 isn’t just leaving Early Access – it’s arriving on consoles and Game Pass with a final “Spider Hell” update that looks built to be a streaming-friendly set piece. For players that liked the chaotic spider-squashing of the original, the jump to full 1.0 with console support and a DOOM-inspired megalevel is the sort of moment that turns a cult hit into a go-to party game.
TinyBuild and Casey Donnellan turned the Early Access experiment into a full release that’s broadly available: PC, Xbox, PS5 and Game Pass at launch. That distribution matters. Game Pass inclusion means a very low barrier to try — and for a hands-on, chaotic co-op game, that’s huge. You can gauge whether the slapstick tone, over-the-top weapons and physics-driven carnage click with your group without spending a full ticket price.
The “Spider Hell” finale is the headline: a massive level inspired by DOOM, complete with an MFG (their BFG homage) for the final fight with the Spider God. That isn’t throwaway marketing copy — it lands as a meaningful signal because Casey worked on DOOM (2016). This is a developer leaning into a legacy rather than just name-checking it.

The DOOM vibes are tempting: arena-level design, heavy weapons, and spectacle translate well to content tailored for broadcasts and short gameplay clips. For a multiplayer party game, that can make the difference between a title that drifts into obscurity and one that becomes a staple for streaming nights.
But a note of caution: the press material calls Spider Hell the “final” content update. In today’s games industry, “final” often means “complete at launch,” not “never patched.” TinyBuild has a history of long-term partnerships and ongoing support for its titles, so expect post-launch tweaks, balance patches and maybe more seasonal content if the player base grows. Also: the announcement doesn’t mention cross-play, frame-rate targets, or load times on consoles — things that matter for co-op.”

If you’re on Game Pass, go try it with friends this weekend. The low friction is the best part: co-op shooters and physics-based mayhem are social games first, and letting people jump in for free is often the surest way to build a community. For PS5 and Steam buyers, the temporary 35% discount to $9.74 is an easy impulse buy — just note the PlayStation discount is gated to PlayStation Plus subscribers.
Content-wise, the base package looks generous: a four-player campaign, an eight-player PvP Spider Hunt, 45 weapons and gadgets, 60+ challenges, and a slapstick plot by Miles Luna. That’s a lot to chew on for a sub-$15 price tag. The 94% “Very Positive” Early Access rating on Steam suggests the core systems are fun and the community feedback loop worked; the team used Early Access to iterate, and it shows.

If you hate spiders, this is still for you — if only therapeutically. Casey Donnellan’s blunt “he does not like spiders” aside, the game leans into that phobia and turns it into cathartic chaos. If you prefer competitive PvP, Spider Hunt gives you a different spin; if you want co-op showpieces and big last fights, Spider Hell sounds designed for that crowd.
Yes, if you enjoy goofy, physics-heavy co-op and want to try the game without risk (Game Pass). The DOOM-style finale and developer ties to DOOM 2016 make Spider Hell feel earned, not just cute marketing. Keep an eye on console performance and whether cross-play lands, but at this price point and with Game Pass support, KILL IT WITH FIRE! 2 is worth a weekend binge with pals — just don’t expect that Switch port until 2026.
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