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Killer Inn: Square Enix Bets Big on Social Deduction with PC-Exclusive Werewolf Showdown

Killer Inn: Square Enix Bets Big on Social Deduction with PC-Exclusive Werewolf Showdown

G
GAIAJune 9, 2025
5 min read
Gaming

This announcement caught my attention because Square Enix doesn’t exactly have a strong track record in the crowded world of social deduction games-and yet, they’re launching KILLER INN, a PC-exclusive multiplayer title inspired by the iconic Les Loups-Garous de Thiercelieux (the OG French “Werewolf” party game). With Among Us and its imitators having dominated the genre in recent years, I’m genuinely curious (and a bit skeptical) about what Square Enix can bring to the table. Is this just a cash-in, or could it actually shake up the formula?

Killer Inn: Square Enix’s Social Deduction Gamble Packs in RPG Elements

  • Up to 24 players in one match-that’s ambitious and could be absolute chaos (in a good way, if balanced well)
  • Inspired by classic Werewolf gameplay but with loot, quests, and upgradeable weapons-promising a deeper experience than Among Us clones
  • PC exclusive (for now), aiming for a closed beta soon via Steam—clearly targeting the hardcore PC crowd
  • Emphasis on multiplayer cooperation and deception tools, suggesting more gameplay variety than usual social deduction fare
FeatureSpecification
PublisherSquare Enix
Release DateTBA (Closed Beta soon)
GenresSocial Deduction, Multiplayer, Puzzle, Action
PlatformsPC (Steam exclusive at launch)

Let’s be honest: when you hear “social deduction game” in 2024, it’s hard not to think of Among Us, Secret Neighbor, or even Project Winter. But Killer Inn’s direct inspiration—Les Loups-Garous de Thiercelieux—has deeper social roots. That classic party game relies on tense accusations, bluffing, and good old-fashioned paranoia. Translating that energy into a digital setting (especially with up to 24 players) is no small feat.

What’s intriguing here is how Killer Inn is pitching itself as “more ambitious than you’d think.” Square Enix is going beyond mere voting and deduction: the game features quests to collect loot, weapon upgrades, and a progression system with unlockable abilities. The idea is that the ‘lambs’ (innocents) can either try to escape, solve mysteries, or hunt for clues to expose the ‘wolves’ (killers in disguise). Meanwhile, the wolves are out to eliminate everyone, using deception, planting false evidence, and leveraging their own upgrade paths. It almost sounds like Werewolf meets party RPG, with a bit of Hitman chaos thrown in.

But let’s not get swept away by the marketing: Square Enix’s track record with new multiplayer IPs is patchy at best (Babylon’s Fall, anyone?). Social deduction games live or die by player retention and community—if the gameplay doesn’t keep people talking or streaming, even Square’s branding won’t save it. The 24-player count could either make for wild, unpredictable rounds or end up as unfocused mayhem. Balance and matchmaking will be everything.

There’s also the PC exclusivity angle. This isn’t a cross-platform free-for-all; it’s launching into a Steam closed beta, clearly aiming for the vocal, mod-happy PC audience. That could work in its favor if they embrace mod support or community tools—but it also raises questions about longevity and whether console players will be left behind if the game pops off.

On the plus side, the “quests and loot” piece is a smart twist. One of Among Us’s biggest weaknesses is repetitive gameplay loops, and giving players more to do—besides running in circles and hoping not to get stabbed—could keep matches fresher for longer. The mention of “placing false evidence” and unlocking new skills suggests that deception and strategy will be more involved than just pointing fingers in a meeting room. If Square Enix can deliver on that, Killer Inn could actually stand out among the sea of impostor clones.

But until we get hands-on in the closed beta, I’m reserving judgment. The pitch sounds ambitious (and honestly, overdue for this genre), but ambition is not the same as execution. Square Enix will need to prove it can foster a dedicated community, keep matches balanced, and avoid the shallow progression traps so many multiplayer games fall into.

What This Means for Gamers

If you’re bored of the usual social deduction suspects or looking for something chunkier than Among Us, Killer Inn is worth watching. The blend of party deception with RPG progression could be exactly what this genre needs to evolve. If Square Enix listens to early player feedback in the closed beta, we might finally get a social deduction game that isn’t just “Who’s the killer?” on repeat—but a living, evolving experience with real stakes and memorable stories.

For now, it’s a promising surprise from a publisher known more for RPGs than party games. But as always, the devil is in the details—and in the werewolves, apparently.

TL;DR

Killer Inn is Square Enix’s shot at reviving the social deduction genre with RPG depth, bigger lobbies, and new twists. It’s a bold move that could either be a breath of fresh air or just another forgettable experiment, depending on how well it balances chaos, strategy, and player engagement. I’m cautiously optimistic—but keeping my silver bullet handy just in case.