
Game intel
Kingdom Come: Deliverance II
In this DLC, Henry navigates the complex dynamics of Sedlec Monastery to discover hidden truths. This DLC is included in the Golden edition and season pass.
Seeing Warhorse Studios double down on Henry’s roots in Kingdom Come: Deliverance 2’s latest DLC, ‘Legacy of the Forge’, instantly piqued my interest-not just because I’ve spent ungodly hours repairing my own gear in Bohemia, but because this is the first time the franchise is turning blacksmithing into core gameplay. When you promise customizable workshops, an actual home base in Kuttenberg, and a storyline that draws on what made the OG KCD compelling, you’ve got my full attention. But let’s be real: we’ve also seen DLCs get overhyped before. Here’s why this one matters, and why some caution is needed.
The headline feature is the ability to not only own but actively upgrade and personalize your blacksmith’s domain in Kuttenberg, the historical capital of Bohemia’s mining trade. That means more than hanging a few paintings or dropping a chest in a dusty corner. According to Warhorse, you’ll renovate, add utility buildings (alchemy labs, laundries, bee hives—you name it), and create an economic engine. Prestige becomes a new currency to unlock improvements and even functional gameplay perks, like temporary buffs. This isn’t the first time we’ve seen home bases in RPGs—I immediately thought of Skyrim’s Hearthfire DLC—but Kingdom Come’s simulation-heavy approach could actually make running a medieval forge feel involved rather than busywork.
What really elevates this expansion above simple real estate is how it leans into lore. Henry’s journey began as a blacksmith’s son—his father’s sword, his apprentice skills, how loss fueled his revenge. ‘Legacy of the Forge’ makes all that playable. You’ll gather resources, fabricate and repair weapons and armor, and build out the legacy that, narratively, fits seamlessly into the character arc. For a series so obsessed with immersion and historical authenticity, that’s a smart move rather than tacked-on fan service.

I’ve watched too many DLCs get hyped up as “transformative” only to end up being quest packs with a new paint job. Here’s what makes me (cautiously) optimistic about Legacy of the Forge:
Of course, there are still question marks. Will running your blacksmithing business get grindy, or will prestige unlocks be a glorified checklist? Previous expansions like ‘Brushes With Death’ sometimes struggled to balance player freedom with narrative pacing. The devil will be in the details: whether those upgrades matter, or just pad your playtime with chores. And the mention of the astronomical clock in Kuttenberg has me curious—could this hint at a layered narrative puzzle? Or is it just set dressing?

Since launch, Kingdom Come: Deliverance 2 has sold over three million copies and racked up glowing reviews—proving there’s still a real hunger for historical authenticity in RPGs. Warhorse’s approach has always been to prioritize simulation: hunger, fatigue, even how you draw your sword. Bringing that ethos to base-building and actual craftsmanship rather than fetch quests is smart and feels like a natural progression.
Interestingly, this mirrors a broader trend—players want mechanics that have real narrative and gameplay weight. Baldur’s Gate 3’s camp, Cyberpunk 2077’s apartment upgrades, even the homesteads in Assassin’s Creed Valhalla…it’s not about owning a home, it’s about having that home mean something in the story, and for your character. If Warhorse pulls off what it’s hinting at, Legacy of the Forge could be the kind of expansion that other RPGs look to for inspiration.

Legacy of the Forge doesn’t just add more quests to KCD2; it leans into role-playing, player-driven customization, and actually living in Henry’s shoes. If Warhorse nails the details and keeps the grind at bay, this DLC could set a new gold standard for meaningful expansions in story-driven RPGs. Either way, this is one to watch, not just for fans, but for anyone who thinks RPG DLCs should be about more than just “more map, more mobs.”
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