
Game intel
King’s Raid
Experience the breathtaking, distinctive, and endless adventure of King's Raid! Obtain and progress heroes for free during your adventure to unlock new stories…
King’s Raid shutting down earlier this year felt like the end of a specific kind of mobile RPG-one that let you buy heroes directly instead of praying to a gacha banner. So when Masangsoft swooped in, grabbed the IP, and started teasing a 2025 relaunch with 31 playable heroes out of the gate, that caught my attention. The original ran from 2017 through early 2025, mixing anime-flavored storytelling with real-time, side-scrolling party combat. It had a loyal community, a PC client option, and a rare monetization stance that didn’t treat players like ATMs. Bringing that back is a big promise-and it comes with big questions.
The headline is simple: King’s Raid is coming back under new stewardship, with a curated roster of 31 heroes to reintroduce the world, systems, and party synergy the game was built on. If you remember stacking a tank, two DPS, and a utility slot to shred bosses or survive Arena bursts, that core loop is intact. Masangsoft is talking up balance changes, which is essential—late-era King’s Raid struggled with gear RNG and meta stratification, especially around endgame raids and PvP burst comps. A tighter roster gives them room to tune rather than chase an ever-expanding problem.

Visually, expect a polish pass. Vespa’s scrapped “The Reload” project set expectations for a cleaner UI and upgraded presentation. If Masangsoft borrows the right ideas without overhauling what wasn’t broken, this can feel like a modernized client rather than a reboot no one asked for.
We’re in a weird moment for mobile RPGs. Gacha fatigue is real, live-service shutdowns are common, and trust is a scarce resource. King’s Raid stood out by treating players like people who want to build a team, not chase a slot machine. If Masangsoft preserves that identity while modernizing the client and tightening balance, this isn’t just another zombie relaunch—it’s a statement that fair monetization can still work in 2025. If they don’t, the community will smell it instantly.

I’m cautiously optimistic. The 31-hero approach suggests a measured restart rather than a chaotic content dump, and that’s the right call. But the unanswered questions—especially around old accounts and the monetization model—are deal-breakers if mishandled. King’s Raid has a chance to reclaim its niche as the “anti-gacha” party RPG with satisfying real-time combat. Now it’s on Masangsoft to prove the relaunch respects the players who kept the flame alive.

King’s Raid is set to return in 2025 under Masangsoft with 31 heroes, balance tweaks, and promises of community-led updates. I’m excited if the direct hero purchase model and PC client come back—but I’m waiting on clear answers about account recovery, monetization, and a concrete content roadmap before I commit.
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