
Game intel
THE KING OF FIGHTERS AFK
As someone who got humbled by KOF XIII at locals more times than I care to admit, “The King of Fighters AFK” immediately raised an eyebrow. An idle RPG spinoff of one of fighting’s most execution-heavy series sounds sacrilegious on paper, but Netmarble’s pitch has a hook: retro pixel vibes, 5v5 team battles, and a mountain of launch rewards. The worldwide release lands September 4 on iOS and Android, with more than 1.5 million pre-registrations already in the bag.
Netmarble confirmed a global rollout on September 4, with pre-registration via the usual mobile storefronts. The reward structure is eye-catching: “up to 3,000 Summon Tickets,” the Unique-grade fighter Vice just for playing, and a first summon that guarantees one of eight Legendary fighters. If you’ve touched Netmarble games before (Marvel Future Fight, Tower of God: New World, Seven Knights Idle Adventure), you know the drill-big day-one generosity to kickstart momentum, then a cadence of banners and events.
Early Access in Canada, Indonesia, and the Philippines since May reportedly landed well, especially the pixel art that channels Neo Geo Pocket Color’s KOF R-2. That’s a savvy nostalgia play—compact sprites, bold color, and snappy animations that suit mobile screens without pretending this is a 60fps frame-data slugfest. The 5v5 team format leans into synergy, formations, and ult timings over stick skill, which is smarter than trying to jam KOF’s execution into touch controls.
This isn’t the first time SNK’s roster has gone mobile with Netmarble. KOF Allstar turned out to be a long-running beat ’em up gacha machine with crossover madness (remember the WWE collab chaos?). KOF AFK shifts the focus from action inputs to team-building strategy, which fits the current mobile meta and Netmarble’s strengths. If you’ve played Seven Knights Idle Adventure, the cadence will feel familiar: offline progression, daily checklists, resource plate-spinning, and periodic power spikes tied to new characters.

That’s not a bad thing if you’re here to collect Iori, Kyo, Mai, and friends and tinker with comps on your commute. But temper the excitement around “up to 3,000 Summon Tickets.” “Up to” usually means event-limited milestones, login chains, or mission bundles. It’s a generous onramp, yet the long game is always where gacha economies show their teeth: pity rates, dupe systems, enhancement materials, and time-gated progression. Netmarble can be generous early, then tighten the belt when the honeymoon’s over. Keep an eye on banner cadence and whether pity carries across them—those details define player goodwill more than flashy launch promos.
The guaranteed Legendary on your first pull is smart design. It gives everyone a viable carry to clear early content and makes the early grind feel good. The skeptic in me expects rapid power creep via exclusive banners or limited collabs, but that’s mobile gaming in 2025. If the game pairs decent pity with plentiful earnable currency, it’ll win a lot of KOF hearts that just want to watch pixel-art Orochi shelve fools in autoplay.
If you’re a series purist looking for tight inputs and hop pressure, this isn’t replacing your KOF XV sessions or the eventual City of the Wolves. This is the side dish: a collection-first spin where you assemble dream teams across eras, chase synergies, and enjoy SNK fan service in bite-size chunks. Think “FGC-adjacent downtime” rather than “tournament lab time.” The pixel aesthetic helps bridge that gap—nostalgia is doing a lot of lifting here, and it works.

For newcomers, the accessibility pitch makes sense. KOF’s mechanical depth scares people off; an idle RPG lowers the barrier without stripping the brand identity. If Netmarble nails character identity—distinct skills that reflect classic movesets—and avoids paywalling the coolest fighters, it could be a welcoming on-ramp to the universe rather than a cash-grab detour.
This caught my attention because it respects KOF’s style while admitting mobile’s reality. It’s not a fighter—it’s a collection RPG with SNK soul. If you want a low-commitment way to bask in KOF nostalgia, pre-register and pocket the freebies. If gacha fatigue has you on edge, wait for launch-day details on rates and stamina before diving in. Either way, September 4 is worth a look.
The King of Fighters AFK launches September 4 with big pre-reg rewards, retro pixel art, and 5v5 team battles. It’s a stylish idle gacha, not a traditional fighter—great for collectors and mobile grinders, but keep an eye on the summon economy before committing.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips