
Busan Indie Connect has grown into one of the most interesting indie showcases in Asia, and this year Komodo is turning it into a Steam Deck playground. As the official licensed provider of Steam Deck in South Korea, Japan, Taiwan, and Hong Kong, Komodo is running the Play Zone and bringing a curated slate of indies for hands-on time. That caught my attention because events like this are where Deck compatibility actually gets stress-tested by real players, not just a green “Verified” badge on a store page.
From Friday, August 15 to Sunday, August 17 at BEXCO in Busan, Komodo will host a Play Zone stacked with Deck-ready demos. The list includes The Devil Within: Satgat, TRON Catalyst, Lost For Swords, Dunjungle, Garden of Witches, Sultan’s Game, Shrink Rooms, Break Siege, PLATiNA :: LAB, World of Goo 2, Dave the Diver, Nine Sols, Chants of Sennaar, and Witch Spring R. They’re also showing off their publishing catalog, including Hatsune Miku Logic Paint S+, Buffet Knight – Decadent Full Course, One-Inch Tactics, Pocket Mirror ~ GoldenerTraum, and OneShot: World Machine Edition. As always with show floors, titles can change on the day.
There’s a thoughtful spread here: pick-up-and-play hits like Dave the Diver and Chants of Sennaar that sing on a handheld; technical showcases like World of Goo 2 that could benefit from the Deck’s touchpads; and twitchy action like Nine Sols and The Devil Within: Satgat that will live or die on frame pacing and responsive controls. It’s also nice to see representation from across the region — Red Candle Games (Taiwan) with Nine Sols and Korean-made Dave the Diver both make cultural sense at BIC.
The corporate line is predictable — “This powerful portable gaming PC continues to open new doors,” says Komodo CEO Ricky Uy — but the substance is there. Letting players and devs meet over a running build is how you catch the little things that matter on a handheld: tiny UI text, awkward default bindings, shader stutter that ruins a boss fight. If Komodo’s staff are on hand with tips and profiles, even better.

Komodo isn’t just throwing a party — this is platform stewardship. As Valve’s licensed provider across four key Asian markets, their job is to keep the Deck visible, supported, and trusted. Partnering with BIC makes sense: Korea’s indie scene has momentum, but getting games genuinely “Deck-ready” still takes work on Proton quirks, controller glyphs, font scaling, and battery optimization. These show-floor moments push that process forward.
There’s also the not-so-subtle nudge toward Komodo’s publishing side. OneShot and Pocket Mirror have quietly built passionate audiences, and something like One-Inch Tactics feels tailor-made for handheld sessions. I don’t mind the cross-promo; the booth still features plenty of non-Komodo titles, and the mix avoids feeling like a captive ad space. The more interesting angle is whether Komodo can convert this momentum into faster Deck Verified turnarounds and better day-one support for Asian indies going forward.

Zoom out and you see the broader handheld boom in the region. Switch normalized portable-first gaming, and now we’re in the era of “PC games that feel at home in your hands.” If BIC can become a proving ground where devs target 40-60 fps on Deck, tune UI for 7-inch screens, and ship with sensible default settings, everyone wins — especially players who are tired of fiddling with wattage limits and community controller layouts just to start a new game.
BIC is perfectly timed for a wave of post-launch patches and late-2025 releases. Getting hands-on feedback in Korea — where portable play is part of daily life — gives devs a reality check you don’t get from a specs sheet. If World of Goo 2’s touch-centric design clicks on Deck, that’s a green light for more tactile indie experiments. If fast-action titles tear or stutter, that’s a sign to prioritize performance budgets and shader precompilation in the next update.

And for players? It’s a free filter. A crowded Steam library gets a lot more manageable when you know which games feel great in your hands. I’d put Nine Sols, Chants of Sennaar, and Dave the Diver at the top of your demo queue for exactly that reason: three different rhythms of play that showcase why the Deck works for more than just long RPG grinds.
Komodo’s Play Zone at Busan Indie Connect 2025 isn’t just marketing — it’s a real chance to shape how indies play on Steam Deck. Try the builds, give feedback, and watch which games commit to smart handheld support. If Komodo turns this energy into faster Deck-ready updates across the region, everyone who games on the go benefits.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips