As someone who still remembers the visceral thrill-and overlooked jank-of 2010’s Dante’s Inferno, seeing Dante Alighieri’s name flash across the Gamescom 2025 Opening Night Live wasn’t just nostalgic, it was outright provocative. But this isn’t a sequel from Visceral or a God of War-style reboot. Instead, it’s “La Divina Commedia” by Jyamma Games, a studio best known (if at all) for the middling Soulslike Enotria: The Last Song. When a relatively green studio throws its hat into the ring with promises of deep literary adaptation, dark fantasy, and hack-and-slash action, it’s hard not to feel both a pulse of excitement and a flicker of skepticism.
Let’s not pretend that adapting Dante’s trip through the underworld is just an excuse for another loot-fest. If done right, the thematic richness of La Divina Commedia—sin, redemption, and the grotesqueries of Hell—could be a brutal, poetic backdrop for a serious action-RPG. On paper, Jyamma gets it: you play as a poet-warrior, battling escalating demonic threats while atoning for your sins. The Seven Deadly Sins aren’t just edgy marketing here—they’re supposedly integral to both progression and story. The ability to wield and forge different weapons, with their own mechanics, hints at legitimate build variety (at least, if they avoid the copy-paste problem so many indies fall into).
What makes me cautious is the studio’s pedigree. Enotria: The Last Song had flashes of originality, but ultimately proved how hard it is to nail the “Soulslike” formula or deliver a truly immersive world without the resources of FromSoftware or the artistic confidence of Team Ninja. Promises of procedural dungeons are a double-edged sword—great for variety, but often the enemy of handcrafted personality and memorable level design. I’ve played enough poorly randomized dungeons to know that “infinite replayability” can also mean “infinite blandness.”
I’m all for another shot at Dante’s Inferno. God knows the original deserved a better sequel and the merging of literary gravitas with over-the-top hack-and-slash is still largely untapped territory. But it’s easy for a game like this to lose itself trying to please everyone: dark fantasy fans, literary nerds, loot hunters. Jyamma touts that ex-Phantom Blade Zero animators are on board, which could elevate combat if true. But as always, a slick trailer doesn’t guarantee weighty, rewarding gameplay—we need to see actual, unscripted sequences before believing the hype.
References to the source material (old-school Dantisti, rejoice) and choices of male or female avatars are nice modern touches, but these are window dressing unless the core loop—combat, exploration, progression—sticks the landing. Launching first on PC, with consoles “to be confirmed,” is standard indie strategy, but raises questions about optimization and scope. Honestly, after so many botched multiplatform launches, I’m hoping Jyamma sticks to what they can realistically polish.
There’s genuine promise here: rich source material, procedural ambition, glitzy animations, and a shot at doing justice to themes most games wouldn’t dare touch. But Jyamma Games will need to prove they’ve learned from Enotria’s shortcomings—it’s not enough to mimic classics. Until we see real, unscripted gameplay (not just “choreographed” in-engine teasers), it’s smart to moderate expectations. La Divina Commedia could be the redemption story Jyamma needs—or another footnote in the long list of ambitious action-RPGs that flew too close to the sun.
La Divina Commedia is a bold, Dante-infused action-RPG with slick ambitions and some real potential. But after Enotria, Jyamma Games has everything to prove. If procedural dungeons and literary gravitas land, it could be special—but don’t let flashy trailers fool you until the gameplay gods have their say.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips