La Divina Commedia: Jyamma Games Puts Dante’s Inferno Front and Center With a Bold RPG Twist

La Divina Commedia: Jyamma Games Puts Dante’s Inferno Front and Center With a Bold RPG Twist

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La Divina Commedia

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A third-person action-adventure game developed by Jyamma Games. Players will wield powerful swords against powerful bosses in La Divina Commedia

Platform: PC (Microsoft Windows)Genre: Role-playing (RPG), Adventure, IndiePublisher: Jyamma Games
Mode: Single playerView: Third personTheme: Action, Fantasy

Hell Beckons Again-Dante Goes Hack and Slash

I’ll admit it: When I saw Jyamma Games, the team behind last year’s “Enotria: The Last Song,” was taking a shot at Dante’s Inferno with a full-blown action-RPG, my curiosity was immediately piqued-and not just because “dark fantasy extraction dungeon” sounds like a suspiciously spicy genre cocktail. We’ve seen plenty of games draw on myth and classic literature, but few have dared to dive this deep into Italy’s cultural canon while promising modern gameplay hooks. La Divina Commedia, revealed at Gamescom 2025, might finally give Dante’s vision the game treatment it deserves-or bite off far more than it can chew.

  • Jyamma’s follow-up to Enotria, now aiming for a darker, more ambitious vision
  • Blends hack and slash combat with rogue-lite, extraction dungeon mechanics
  • Taps into iconic Italian literature for story and style—expect more than just window-dressing
  • Character customization and procedural elements stand out, but the risk of overpromising looms

More Than a Dante’s Inferno Rehash?

This isn’t the first time a developer has tried to make hell fun again—remember Visceral’s famously brash “Dante’s Inferno” from 2010? The difference this time is evident in Jyamma’s approach: they’re not just slapping Dante’s name onto a blood-spattered brawler. Instead, they’re leaning into both the poetry and the torment, promising a “warrior-poet” protagonist with customization options for playstyle and story. The alignment system based on the Seven Deadly Sins, narrative references to Dante’s verses, and a serious promise of player choice all point to a game that wants to be as much about story and moral consequence as twitchy combat.

What caught my eye is the focus on extraction dungeons—procedurally generated, high-stakes zones where you dive, loot, and (hopefully) escape. That’s a mechanic we’ve mostly seen in games like Escape from Tarkov or Hades’ room shuffles, not often paired with a narrative-driven RPG set in a literary hell. If Jyamma can stick the landing, this could finally be the kind of replayable, tense action the genre needs, instead of another string of punishing, hand-crafted hallways.

Jyamma’s Track Record: Ambition With Room to Grow

If you played Enotria: The Last Song, you know Jyamma Games isn’t shy about wearing its Italian heritage on its sleeve—or injecting experimental ideas into their RPG design. Enotria turned heads with its sun-drenched “soulslike” art and robust build variety, but it was also a mixed bag in terms of polish at launch. Still, the studio has shown a rare commitment to fusing culture with gameplay, not just using it as set dressing. That gives me hope that La Divina Commedia will treat its Dante inspiration with the same reverence (and hopefully more technical consistency).

The studio’s growth since its mobile game days is impressive: over 65 team members and collaborations with top-tier animation talent. Calling out their motion capture partner—who also worked on the visually stunning Phantom Blade Zero—suggests Jyamma is serious about delivering AAA-level production values. But ambition is a double-edged sword. Procedural dungeons, narrative alignment, and deep customization are all tough to balance, and it wouldn’t be the first time a studio overreached while chasing “unique” mechanics.

Custom Hell: What Gamers Should Really Watch For

Yes, Jungian references and lines of Dante’s poetry sound cool, but what sells me is the promise of “fully customizable weapons and armor, both in stats and aesthetics.” RPG fans, myself included, live for buildcrafting and expressing identity through gear—if Jyamma nails the progression and variety (and avoids the grindy pitfalls of procedural gear), this feature alone could be a huge draw.

I’m also curious how “narrative alignment” will interact with gameplay. If it’s just a stats system with a moral flavor, that’s a wasted opportunity. But if real decisions in those extraction dungeons affect how the world sees you, or open up new verses—literally or figuratively—that could be one of the more meaningful RPG innovation attempts we’ve seen in a while.

One red flag? Jyamma still hasn’t clarified what platforms La Divina Commedia will hit beyond Steam. In an era where cross-play and simultaneous launches matter, especially for any online or replayable mode, multiformat plans are critical. Keeping an eye on this.

TL;DR—A Bold Gambit That Could Shake Up the Dungeon Crawler Formula

La Divina Commedia is easily one of the most ambitious dark fantasy RPGs announced this year—and, if Jyamma Games can deliver on at least half their promises, this could be the game that finally gives Dante’s vision the depth (and replayability) it’s always deserved. But ambition is risky. For now, cautious optimism is warranted, and I’ll be watching for actual gameplay and hands-on impressions before getting swept up in all the Italian poetry.

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GAIA
Published 8/26/2025Updated 1/3/2026
4 min read
Gaming
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