
This caught my attention because Larian is saying something concrete for once: the next Divinity is being built as a co‑op‑first CRPG, with multiplayer confirmed for day one and modding explicitly framed as the path to “no hard limit” on players. For groups that live for tactical chaos and social storytelling, that shifts everything – from platform choice to how you draft your roles and whether you start a permadeath run on day one.
Larian’s Reddit AMA left little doubt: “Yes, coop will be available for release,” according to technical staff. That’s the headline you actually need to act on. The studio hasn’t clarified whether co‑op will be present in the first early‑access build, so plan campaigns around 1.0 for now and treat EA as a likely, but possibly single‑player or limited, phase.
Larian tied multiplayer headcount to the game’s final party size. That implies the default co‑op experience will be party‑bound – probably in the same neighbourhood as Baldur’s Gate 3 and Divinity: Original Sin 2 (four characters), though the studio hasn’t confirmed the exact number. The kicker is the studio explicitly saying modding could remove any hard cap, which means the community will likely be able to cobble together 6, 8, or more player sessions if they want.

Larian confirmed mod support is on the roadmap, but timing is up in the air. Historically, Larian studios provide robust tools and the modding scene becomes the real sandbox for emergent co‑op ideas. Expect vanilla 1.0 to be polished and party‑sized, then a months‑later modding era where servers and script extenders let groups push party size, add custom encounters, and rebalance for large squads.
Larian is targeting PC, PS5 and Xbox Series X/S, with a hopeful nod toward Switch 2 and Steam Deck support where feasible. If your group cares about mods and large‑party hosting, PC will be the go‑to. Don’t assume crossplay or cross‑save across every platform until they confirm it; Larian’s prior games gradually rolled out those features rather than shipping them day one.

Based on Larian’s recent pattern, expect an isometric tactical camera in combat, cinematic closeups for major dialogue beats, and deep character customization — Larian even promises more customization than Baldur’s Gate 3. That matters in co‑op because distinct visual identity and role clarity reduce friction and make emergent party stories memorable.
Swen Vincke made a public point that Divinity will not include generative AI art in the final product. Internal AI tools trained on Larian’s own assets may be used, but the promise to avoid GenAI in released art and narrative preserves authored moments. For a co‑op RPG where players trade lines, meme cutscenes, and debate choices, having handcrafted writing and art is a small but crucial victory.

The game is in full production and likely to follow Larian’s familiar early‑access cadence, but no release window was given. Practical preparations: finalize your group’s preferred roles now, decide a primary platform (PC for mods), set up a Discord and a mod manager plan, and be ready to do a vanilla run at launch before scheduling a modded mega‑party later.
Larian confirmed co‑op at launch and plans for mod support that could remove player limits. Treat day‑one as a polished, party‑sized experience and plan your big, chaotic campaigns for the post‑modding era; pick PC if you want to push the envelope.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips