
After burning a couple of evenings rerolling in Last Cloudia, I learned the hard way that this game isn’t just about strong units. Arks quietly decide how powerful your entire account becomes long-term. With the v6.13.0 meta (Edward Elric, Roy Mustang and the new Tensura units Hinata Sakaguchi and Benimaru) the gap between a “lucky” start and an “okay” start has never been bigger.
This guide is exactly what I wish I had when I started fresh for 6.13.0: a practical reroll workflow plus clear pull priorities that weigh Arks and units together, instead of treating Arks like an afterthought. If you follow it, you should be able to lock in a strong account in about 1-2 hours.
Before touching the reroll button loop, you need a clear target. What finally stopped me endlessly resetting was deciding on a concrete “good enough” account.
My v6.13.0 reroll benchmark:
If you hit all three, you are way ahead of the average fresh account. Even just 2 S-tier units plus a great Ark is worth keeping and building on.
Don’t make my first-timer mistake of chasing the “perfect” roll with 4+ S-tier units and multiple premium Arks. The odds are brutal; you’ll burn out rerolling instead of actually playing.
I’ve rerolled both on phone and on an Android emulator. The process is simple once you get into a rhythm.
On first launch, always choose a guest account. Only bind your account (with Google, Apple, etc.) after you get a roll you want.
If you accidentally bind too early, you’ll have to switch to a different login or clear your app data more aggressively, which wastes time.
The tutorial is unskippable in places, but you can speed it up:
Once you unlock the first batch of free pulls and early crystals, you’ll hit the point where you can judge the account. On my setup (mid-range Android plus emulator) each loop took ~10-12 minutes once I got into a groove.

When the game gives you your first real freedom, claim everything in your inbox and missions, then go straight to the gacha screen.
Only judge the run after you’ve emptied all beginner tickets and welcome bundles. I almost rerolled away a Divine Beast Rei because I forgot I still had tickets to spend.
If the pulls are underwhelming, reset:
Settings → Apps → Last Cloudia → Storage → Clear Data, then relaunch.Once I set up a clean emulator instance and just rotated guest accounts, I could hit the 1–2 hour reroll window comfortably and still stay sane.
Now, what are you actually aiming for in those pulls? Here’s how I prioritize units in v6.13.0 based on how much they’ve carried my runs.
You want at least one premium damage dealer that can brute-force story and events:
If your starting account has any two of those (or one of them plus another high-tier carry like V or Gen Asagiri), you’re in excellent shape.
Tanks matter more once you hit harder bosses, but it’s still nice to start with one that stays useful:
Tanks matter more once you hit harder bosses, but it’s still nice to start with one that stays useful:
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I don’t reroll for a tank specifically, but if I pull a meta tank plus a great DPS and Ark, that’s a keeper account.
This is where v6.13.0 really shifted for me. Early on I tried to brute-force everything with DPS and potions, which worked… until it didn’t.
I now treat “1 top DPS + 1 top healer/support” as just as good a start as “2 top DPS”. Spirit Maiden Theria has saved more of my runs than any extra damage dealer would have.
Collab units are usually overtuned, and v6.13.0 is no exception:
Collab banners usually have a timer. If one you care about is live, that’s a strong reason to reroll now rather than later.
This is the part I completely underestimated on my first account. Units come and go with the meta, but Arks are permanent skill libraries that every future unit you pull can tap into.
Some Arks, like Arkh or Diablo, give access to skills and passives that massively boost damage, survivability or utility for any character once you unlock them. That’s why a reroll that lands a top Ark is often better than one that just gets an extra flashy DPS with no support.
Exact Ark names and availability depend on current banners, but here’s how I evaluate them while rerolling:

My personal rule: I’m happier with “2 S-tier units + 1 insane Ark” than with “3 S-tier units and no standout Ark”. The Ark can quietly make every future pull stronger.
This is where most people (me included) fall into the reroll trap. Here are my sanity checkpoints:
If you haven’t hit at least Checkpoint A after about 2 hours and several loops, consider accepting a slightly weaker roll; the time you save will more than make up for it as you actually play, farm and pull on later banners.
When I started looking up “Last Cloudia tier list”, I got whiplash. Some sites rated Goroth as S-tier, others as A or even B. Older lists still had outdated units like Davan in top spots while completely ignoring the latest collabs.
Here’s how I handle that noise:
Tier lists are a starting point, not gospel. For rerolling, just avoid obvious low-impact picks (like Phantom Thief Robin) and focus on the repeatedly praised names plus collabs.
Here are the traps I fell into on my first serious reroll session:
If you avoid those, your reroll time will actually feel productive instead of like gambling in slow motion.
Once you land an account with 2–3 strong units and at least one excellent Ark, commit to it. Bind it to your platform account, stop rerolling, and push story and events. Last Cloudia’s real fun starts when you’re building teams, experimenting with Ark skills, and taking on harder content-not when you’re stuck in an endless tutorial loop.
If I can leave you with one thing: treat Arks and units as a package. A slightly “worse” unit lineup with a god-tier Ark will often outperform a stacked unit roster with nothing to teach them. Reroll smart, not forever, and v6.13.0 will give you a foundation that carries you through future banners and balance shifts.
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