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League of Legends: Wild Rift
Welcome to the Wild Rift! Featuring the same skill-based 5v5 PVP gameplay you expect from League of Legends on PC, Wild Rift was built from the ground up for n…
After grinding a few dozen ranked games on patch 7.0d (mostly Emerald+ solo queue), I hit the same wall over and over: champ select. Mel dropped, items shifted, and suddenly my old comfort picks felt coin-flip. The breakthrough came when I stopped just locking what I liked and started drafting around the actual meta power picks for each role.
This guide is built around that experience: how to use a role-specific tier list in League of Legends: Wild Rift on patch 7.0d to lock in reliable S-tier champions, and when it’s worth gambling on off-meta options like Vayne top, Seraphine mid, and Malphite/Lux support.
If you just want to climb and not reinvent the wheel, focus on the S-tier champs I call out for each role. They’re strong, consistent, and forgiving in solo queue. Once you’re comfortable, you can sprinkle in the off-meta picks that I’ve seen (and used) to hard-carry games when drafted correctly.
Before we go role by role, it helps to know how to use a tier list properly. I wasted a lot of time trying to brute-force “my” champ even when the draft clearly didn’t want it.
The rest of this guide walks through each role, highlights stand-out meta champs from my games on 7.0d, and explains why they’re strong and when to pivot to something else.
Top became a lot more punishing this patch. With new items like Ragelade and strong tank options, falling behind early can make the entire game feel unwinnable. That’s why I lean heavily on simple, reliable S-tier tops in solo queue.
Top S-tier standouts I’ve had the most success with:
When Vayne top actually works (off-meta): I’ve seen people either 1v9 or lose the game at min 5 with this pick. In my own games, Vayne top works when:
Common mistake: Don’t blind-pick Vayne top into aggressive gap-closers. Champions like Camille or Riven will dive you under tower on cooldown before you get items, and you’ll never hit your Ragelade + on-hit power spike.
In 7.0d, junglers who bring both reliable engage and fast objective clear feel incredible. After swapping from my old high-mechanics picks to simpler, S-tier bruisers and tanks, my win rate jumped noticeably.
Jungle S-tier picks that feel best right now:
What finally worked for me in jungle was stopping the full-farm, late-gank style on fragile assassins and instead playing around early dragons with tanky engage champs. On 7.0d, securing early objectives with a reliable S-tier jungler matters more than getting one extra camp.
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Mid is where patch 7.0d feels the most different thanks to Mel. After she dropped, I noticed a clear shift: more control-mage style mids and fewer random assassins.
S-tier mid picks I’d prioritize:
Seraphine mid as an off-meta option: I started testing this when my team already had a hard engage and AD carry threats. It works best when:
Don’t make my early mistake of picking Seraphine mid into full-early-game dive comps. You’ll get shoved in and camped before you hit your supportive item spikes, and your team will hate you.
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On this patch, the dragon lane feels incredibly punishing to squishy carries who need a lot of resources and protection. The S-tier ADCs I’ve had the most success with mix decent safety with strong mid-game DPS.
ADC picks that feel most reliable:
What about Vayne as ADC? She’s still playable, but between item shifts and burst-heavy metas, I only feel comfortable picking her when the enemy comp is double-tank and my support is dedicated to peeling. Otherwise, I stick to the more forgiving S-tier marksmen.
Support is where a lot of people underestimate their impact. On 7.0d, a good S-tier support can completely decide how easy your ADC’s lane is and how clean your engages are later.
S-tier supports that overperform in my games:
Lux & Malphite support as off-meta: These two are incredibly fun but very draft-dependent. In my experience, they shine when paired with CC-heavy ADCs like Ashe, Varus, or a snowballing Jhin. Key points:
Don’t fall into the trap I did early in the patch: locking Lux or Malphite support when your team has zero tanks and no other crowd control. Suddenly you’re the only engage and also made of paper.
Using a tier list helps, but I still lost games at champ select by ignoring a few basics. Here’s what I had to unlearn:
If you’re unsure, default to a standard S-tier pick in your role that you’re comfortable on. Consistency beats occasional 1v9s followed by five auto-loss drafts.
Once I started thinking about drafts in terms of roles and S-tier strengths instead of “my favorite champion”, my games got much easier. Here’s a simple blueprint you can aim for with the champs we’ve talked about:
Play a handful of normals or low-stakes ranked games on one or two S-tier champs in your main role until their combos and trading patterns feel automatic. Then, start layering in off-meta picks when drafts line up. That’s how I stabilized my climb on 7.0d-and if it worked for me, it’s absolutely doable for you too.