
Game intel
LEGO Party!
LEGO(R) Party! is a 4-player party game that's built different! Compete against your friends in wacky Challenge Zones and 60 hilarious minigames from across yo…
LEGO Party! just launched on PC and every current and last-gen console, and that combo-LEGO plus a party-game format-makes instant sense. What really grabbed me, though, is the developer: SMG Studio. These are the folks behind Moving Out and Death Squared, two of the better couch co-op chaos machines of the last decade. If anyone can wring actual laugh-out-loud moments from a pile of minigames, it’s them. The pitch is heavy on numbers-60 minigames, “gazillion” minifig customization combos, online and local play, Challenge Zones themed after LEGO Pirates, Space, and NINJAGO—but the real question is whether it plays tight and stays funny after the first hour.
On paper, LEGO Party! checks the party-game boxes. Four players compete to scoop up Golden Bricks across a pile of quick-fire challenges. The minigame reel leans hard into LEGO’s toybox logic: giant space aliens stomping around one minute, rainbow unicorn power-ups the next, and yes, at least one dangerously aerodynamic turkey. Challenge Zones act as themed clusters—think playlists tied to Pirates, Space, NINJAGO and friends—so sessions shouldn’t feel like pure randomizer chaos.
Customization seems to be a focus. The team touts “gazillion” minifigure combos (translation: a lot), which is the right kind of flex in a LEGO game. If I can mash up a Classic Space torso with a hotdog suit and a pirate hook, I’m in. What matters is whether those cosmetics are earned at a healthy clip and whether they’re purely cosmetic. The retail edition comes with codes for five unique minifigures for early buyers—cool bonus, but it also raises the usual 2025-era questions about how much of the wardrobe is in-game unlocks versus code drops.
LEGO has been busy experimenting outside the Traveler’s Tales formula. LEGO Brawls tried a lightweight multiplayer angle and stumbled when its mobile-first design hit consoles. LEGO 2K Drive was a blast to play but tripped over grindy progression. That’s why SMG Studio’s involvement here matters. Moving Out and Death Squared thrive on readable chaos, forgiving inputs, and “oops, we’re laughing anyway” level design—exactly the DNA a 60-minigame package needs to avoid being forgettable.

The competitive set is brutal. Mario Party still rules living rooms. WarioWare: Move It carved out its microgame niche. Fall Guys reinvented the obstacle-course free-for-all. To stand out, LEGO Party! needs minigames that feel snappy within seconds, scale well for families and friend groups, and deliver enough variety that you’re not groaning when a repeat pops up. Volume is easy to market. Consistency is the hard part.
Cross-platform release is a win—no one is stuck on a single box—but the announcement doesn’t mention crossplay. That’s a red flag for longevity in a party game. Online matchmaking with siloed pools tends to fade fast. If your crew can meet on a couch, great; for online-only groups, wait for clarity on crossplay and netcode before you rally the squad.

On Switch, this has “perfect family game night” written all over it, assuming stable performance and short load times between minigames. SMG usually thinks about accessibility—Moving Out had generous assist options—so I’m hopeful for toggles like aim assist, simplified inputs, and colorblind-safe UI, even if they weren’t called out.
The Golden Bricks meta sounds like a straightforward way to crown winners without overcomplicating the format. What we don’t know: how sessions flow. Is this a board-game wrapper a la Mario Party, or more Fusion Frenzy-style playlists tied to each Challenge Zone? The language suggests the latter, which could be a good fit for fast rotation and fewer “wait-your-turn” lulls.

SMG’s track record gives me more confidence than I usually have with licensed party games. Their humor isn’t just zany—it’s systems-driven, the kind that emerges from players colliding with well-tuned rules. If that DNA survives contact with LEGO’s IP buffet, LEGO Party! could become the go-to “everyone can play” pick alongside Jackbox and Mario Party.
LEGO Party! arrives with breadth—60 minigames, online/local play, and deep minifig mashups—backed by a studio that understands co-op chaos. The unknowns are crossplay, online reliability, and progression. If SMG nails the feel and keeps unlocks friendly, this could be a couch classic. If not, it’ll be another party platter where you only remember three dishes.
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