
Game intel
LEGO Voyagers
From the makers of LEGO Builder's Journey comes a new 2-player co-op adventure about friendship and play. When two friends make it their mission to rescue an a…
The Summer Game Fest trailer for LEGO Voyagers caught my eye for two reasons: it’s Light Brick Studio back in the spotlight after the quietly brilliant LEGO Builder’s Journey, and it’s Annapurna Interactive putting their weight behind a fully co-op, mostly wordless adventure. That combo screams “artful, well-considered puzzler,” not another licensed collectathon. With a September 15, 2025 launch on PC, PlayStation, Xbox, and Switch, Voyagers looks like the rare LEGO game that asks you to slow down, think, and actually talk to the person next to you.
LEGO Voyagers lands September 15 on PC (Steam and Epic), PS4/PS5, Xbox One/Series X|S, and Nintendo Switch. It’s built specifically for two players: one red brick, one blue, navigating serene diorama-like worlds where you assemble, stack, counterbalance, and occasionally jury-rig machinery to progress. The trailer shows everything from teetering bridges to a clockwork boat – classic LEGO “click” energy filtered through Light Brick’s tasteful, minimalist lens.
The headliner feature is the Friend’s Pass. Like the passes we’ve seen from Hazelight’s games or the We Were Here series, one player buys the game and can invite a friend to join online at no extra cost. For a co-op-only title, that’s crucial. Couch co-op is supported too, which is where this style shines — a shared “ah-ha” moment hits different when you’re both pointing at the same screen.
Light Brick made a name with LEGO Builder’s Journey, a short, gorgeous puzzler that doubled as a tech flex on PC with ray-traced bricks. The important bit wasn’t the RTX, though — it was the restraint. Levels had one or two ideas, communicated visually, and trusted you to figure it out. Voyagers seems to scale that philosophy to two brains and more dynamic physics. If they keep the same clarity while layering co-op dependencies (hold this, tilt that, combine into a shape), we’re in for something special.

We’re living through a quiet renaissance in purposeful co-op. After It Takes Two reminded studios that two-player design can be a selling point, we’ve seen smaller teams swing at the concept with games like Blanc, KeyWe, and the We Were Here series. Most LEGO console games lean slapstick and sprawling collectathon — fun, but noisy. Voyagers goes the other way: a chill, wordless journey where collaboration is the entire mechanic. It aligns more with Annapurna’s catalog (Stray, Cocoon, The Pathless) than TT Games’ comedic beat-’em-ups.
This also serves a crowd that’s been underserved lately: pairs who want a focused, low-stress evening or two. Not live-service, not 200-hour grinds — just a handcrafted adventure. If Light Brick hits the 6-8 hour sweet spot hinted at in previews, Voyagers could be the co-op equivalent of a great weekend indie film.

Friend’s Pass is a legit win — fewer barriers to actually playing with a friend. But the devil’s in the details. Is cross-play supported between PC and consoles? Between PlayStation and Xbox? Can the invited player hop in without account gymnastics? None of that’s confirmed yet, and clunky pass systems kill momentum faster than any puzzle wall.
The wordless vibe is lovely, but it puts more pressure on puzzle readability and communication tools. On the couch, you’ll just talk; online, do we get pings, emotes, or a simple “look/hold/go” wheel? Also, a color-based duo (red and blue) raises accessibility flags — colorblind modes and strong shape language are must-haves here. Light Brick generally has good design instincts, but these are the checkboxes I’ll be scanning at launch.
Performance is the other question mark. Builder’s Journey ran well across platforms, but Voyagers is busier: moving parts, physics stacks, and potentially janky contraptions built on the fly. It should be fine on PS5/Series X, but Switch and last-gen stability will matter if this is going to be a go-to family night pick. And, yes, price matters. Annapurna’s indies usually land in that mid-tier sweet spot; if Voyagers stays there, Friend’s Pass amplifies the value.

If Light Brick threads the needle — cozy pacing, elegant co-op mechanics, and a painless Friend’s Pass — LEGO Voyagers could be 2025’s best “call a friend and finish it this weekend” game. It’s the kind of project Annapurna is great at shepherding: precise, artful, and confident enough to do less so everything lands more.
LEGO Voyagers launches September 15 on PC, PlayStation, Xbox, and Switch as a two-player, wordless co-op adventure with a consumer-friendly Friend’s Pass. It looks serene and smart, but watch for details on cross-play, accessibility, and performance before you lock in your co-op buddy for the weekend.
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