Let It Die: Inferno quietly leans on generative AI — and that changes what you’ll play

Let It Die: Inferno quietly leans on generative AI — and that changes what you’ll play

Game intel

LET IT DIE: INFERNO

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LET IT DIE: INFERNO is a roguelite survival action game where you can engage in chaotic battles with grotesque monsters, enemy factions, and even other players…

Platform: PC (Microsoft Windows), PlayStation 5Release: 12/3/2025Publisher: GungHo Online Entertainment, Inc.
Mode: Multiplayer, Co-operativeView: Third personTheme: Action

Why this matters for players right away

This caught my attention because a surprise on a Steam product page just pulled back the curtain on how much modern games lean on AI: Let It Die: Inferno – the new entry tied to Suda51’s chaotic series – lists generative AI credits for voices, music, textures, illustrations and videos. That’s not a tiny side tool. It’s baked into multiple creative layers, and it lands on PC and PS5 on December 3. For gamers, that raises real questions about aesthetics, replayability, and whether what you’re seeing and hearing was made by a human or an algorithm.

  • Key takeaway: Steam’s required disclosure shows Supertrick Games and GungHo used generative AI across audio and visual assets – not just background fluff.
  • What this changes: Expect dynamic, potentially varied content but also a risk of patchy or homogenized art if not tightly supervised.
  • Why care: Let It Die’s identity has always been its weird, abrasive style. AI choices could either amplify that chaos or smooth it into something bland.

What Steam’s disclosure actually revealed

Steam now forces studios to disclose generative AI use, and Let It Die: Inferno’s page notes Supertrick Games and GungHo Online Entertainment relied on AI for voices, music, textures, illustrations and videos — with creators editing and refining that output. Translation: the studio didn’t simply throw in one AI-generated poster and call it a day. Multiple creative pillars were touched by algorithmic tools, then human hands polished the results.

Breaking down the player impact

Here’s how those AI credits might hit your playtime.

  • Voices & music: If AI contributed to voice lines or music beds, you might hear a different tonal quality in background NPC chatter or adaptive music layers. Good AI-assisted audio can increase variety; bad AI can sound synthetic or emotionally flat.
  • Textures & illustrations: AI can produce endless environmental variants quickly. That helps rogue-lite design where freshness matters, but it risks inconsistent art direction unless artists tightly curate outputs.
  • Videos: Cutscenes or promo clips made with AI-assisted tools could be cheaper to produce and easier to iterate on — but they may also feel less handcrafted.

Why I’m cautiously optimistic — and also skeptical

Let It Die has always worn its rough edges proudly. That aesthetic could be a perfect match for fractal, unpredictable outputs from generative systems — when those systems are guided by strong creative leads. The upside is obvious: more procedural variety in levels, adaptive boss behavior, and a game that evolves post-launch without massive human labor.

But there are real downsides. AI can produce visual artifacts, awkward dialogue, or music that lacks emotional payoff. The bigger issue is artistic identity: fans of Suda51 and Grasshopper-style weirdness will notice if the tone drifts to a generic “AI aesthetic.” There’s also the ethical and legal noise around AI-generated art and synthetic voices — who gets credited, and what training data was used?

How to judge it on December 3

  • Watch gameplay closely for voice inflection and lip-sync in NPCs — synthetic voices tend to limp under close inspection.
  • Scan environments across multiple runs. If AI is used well you’ll see coherent thematic variations; if not, you’ll spot mismatched textures or off-model props.
  • Listen to the music for emotional cues. Procedurally varied music should still hit beats; if it feels aimless, that’s a red flag.
  • Check credits and developer notes for transparency — Steam’s mandated disclosure is a start, but deeper credits tell you who curated the AI outputs.

Studios are under pressure to ship more content faster and cheaper. Generative AI is an obvious tool for that. Let It Die: Inferno joining this wave is not surprising — but it’s one of the higher-profile examples where consumers can see the footprint plainly listed. This could become a norm in rogue-lites and open-world games where volume and variation trump handcrafted polish.

TL;DR

Steam’s disclosure shows Let It Die: Inferno leans on generative AI for several creative layers. That could mean richer, more replayable runs — or it could mangle the series’ distinctive voice if the AI isn’t tightly managed. I’m intrigued but waiting for hands-on footage and the December 3 launch before making a final call.

G
GAIA
Published 11/28/2025Updated 1/2/2026
4 min read
Gaming
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