
Game intel
LET IT DIE: INFERNO
LET IT DIE: INFERNO is a roguelite survival action game where you can engage in chaotic battles with grotesque monsters, enemy factions, and even other players…
This caught my attention because a surprise on a Steam product page just pulled back the curtain on how much modern games lean on AI: Let It Die: Inferno – the new entry tied to Suda51’s chaotic series – lists generative AI credits for voices, music, textures, illustrations and videos. That’s not a tiny side tool. It’s baked into multiple creative layers, and it lands on PC and PS5 on December 3. For gamers, that raises real questions about aesthetics, replayability, and whether what you’re seeing and hearing was made by a human or an algorithm.
Steam now forces studios to disclose generative AI use, and Let It Die: Inferno’s page notes Supertrick Games and GungHo Online Entertainment relied on AI for voices, music, textures, illustrations and videos — with creators editing and refining that output. Translation: the studio didn’t simply throw in one AI-generated poster and call it a day. Multiple creative pillars were touched by algorithmic tools, then human hands polished the results.

Here’s how those AI credits might hit your playtime.
Let It Die has always worn its rough edges proudly. That aesthetic could be a perfect match for fractal, unpredictable outputs from generative systems — when those systems are guided by strong creative leads. The upside is obvious: more procedural variety in levels, adaptive boss behavior, and a game that evolves post-launch without massive human labor.
But there are real downsides. AI can produce visual artifacts, awkward dialogue, or music that lacks emotional payoff. The bigger issue is artistic identity: fans of Suda51 and Grasshopper-style weirdness will notice if the tone drifts to a generic “AI aesthetic.” There’s also the ethical and legal noise around AI-generated art and synthetic voices — who gets credited, and what training data was used?

Studios are under pressure to ship more content faster and cheaper. Generative AI is an obvious tool for that. Let It Die: Inferno joining this wave is not surprising — but it’s one of the higher-profile examples where consumers can see the footprint plainly listed. This could become a norm in rogue-lites and open-world games where volume and variation trump handcrafted polish.

Steam’s disclosure shows Let It Die: Inferno leans on generative AI for several creative layers. That could mean richer, more replayable runs — or it could mangle the series’ distinctive voice if the AI isn’t tightly managed. I’m intrigued but waiting for hands-on footage and the December 3 launch before making a final call.
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