
To start Overture in Lies of P: Deluxe Edition, you do not pick it from a separate menu. The current access consensus is simple: the DLC must be installed on the save you want to use, you must progress that save through the Chapter 9 gate, receive Star’s Chrysalis, then return to the Path of the Pilgrim Stargazer and interact with the newly enabled route. If you are looking for a standalone DLC button, the game will feel bugged even when it is working normally.
That access rule matters even more if you want a clean 100% route. Overture behaves less like a tiny side area and more like a compact second campaign with its own collectible pressure, key-locked progression, hub returns, and several reward types that are easy to miss on a blind sprint. The safest approach is to treat the first entry as a planned collectible run, not a disposable preview.
The confusing part is the map logic. The unlock happens late, but the entry point is tied to an older Stargazer location rather than a fresh menu prompt. In practical terms, that means you clear the Chapter 9 requirement first, then backtrack to a Chapter 5-area Stargazer to begin the DLC. That odd handoff is why many players waste time checking fast-travel lists, title-screen menus, or post-credit states instead of simply revisiting the correct Stargazer.
Current guide coverage also agrees on one detail that matters for planning: access is save-based, not account-wide. If one save has reached the Chapter 9 gate and another has not, only the progressed save can enter. In New Game Plus, the route is reactivated by reaching that Chapter 9 requirement again on that same cycle.
If your goal is only to see the DLC, any eligible save works. If your goal is full collectibles, trophy cleanup, or a low-stress completion route, the save choice matters a lot more than it first appears. Because access is not shared across saves, a bad choice can force you to replay the main game to Chapter 9 again just to reopen the DLC on the file you actually care about.
This is the first big fork in a 100% plan: either you commit to one master save and build the DLC route around it, or you accept that any miss later may require another full march to the Chapter 9 gate. For most players, the master-save approach is far less annoying.
Walkthrough material consistently treats Overture as a full collectible route, not a straight boss tunnel. The categories most worth tracking are Quartz, Legion Caliber, gesture rewards, documents, and costume-related items. If you only play by memory, the easiest things to lose are the rewards that do not come from obvious mandatory chests.

Before you step through the DLC entry, make a simple note with those categories and update it area by area. You do not need a giant spreadsheet. A plain text checklist is enough, because the real danger is not difficulty; it is forgetting which side room, hub return, or NPC interaction you left unresolved after a death or boss attempt.
The safest rule in Overture is to treat boss approaches, large elevators, and one-way drops as potential state changes. Even when the game eventually lets you move around again, the player habit of saying “I’ll grab that later” is exactly how documents, side rewards, and optional pickups get left behind. Clear short branches before long branches, and clear dead ends before you cross anything that looks like a commitment point.
This works because the DLC’s missable pressure is mostly about sequencing. You are less likely to lose raw combat rewards than you are to lose the small, easy-to-forget things attached to optional corners or evolving NPC states.
One of the most useful planning details in current walkthrough coverage is that Overture includes a gold coin tree / hotel-style hub progression inside the DLC. That is a major signal for completionists. In games built like this, rewards often do not all fire the instant you pick up the related item. They can be tied to hub visits, fresh dialogue, or the next step in a small side sequence.
In practice, the best rhythm is to return to the hub after every major boss, after any major named key item, and after story scenes that clearly feel like chapter transitions. Do not trust the game to drag you back at the perfect time for every reward. Force the check yourself.
This single habit prevents a huge percentage of blind-run misses, because hub-based rewards are the ones players most often delay until the game state has already moved on.
Walkthrough material also points to a Black Rabbit Hole Key door sequence inside the expansion. The important planning lesson is not the exact door layout; it is how you treat keys. Do not leave that business for “post-area cleanup.” Key-gated rooms are one of the easiest places to lose track of progression because the key arrives in one stretch of the DLC and the door sits in your mental backlog while you keep moving.

When you obtain a named key, stop and resolve that chain while it is fresh. If the door is nearby, clear it immediately. If it is farther back, note the exact location before you continue. For 100% routing, named keys should move to the top of your priority list, because they frequently guard the kind of optional content that does not show up in a straight critical-path run.
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Without turning this into a spoiler dump, the missables that deserve the most attention are the ones tied to NPC follow-up states and return trips, not the obvious mandatory milestones. Current guidance repeatedly points toward the same trouble spots.
The good news is that many misses are better described as expensive rather than permanently impossible. The bad news is that the cleanup cost is unusually annoying because you must reopen DLC access by reaching Chapter 9 again on the save you want to continue using.
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If you finish Overture and later realize you missed something, the cleanest recovery plan is to keep the same completion save, roll it into NG+, then progress the main story back to the Chapter 9 gate so Star’s Chrysalis becomes available again. Once that happens, return to Path of the Pilgrim and reopen the DLC route on that cycle.
The important mistake to avoid is splitting objectives across unrelated saves. If your first file handled most collectibles and your second file handled alternate choices, you can easily end up replaying the Chapter 9 unlock more times than necessary. A better structure is this: use the first eligible run for your broad collectible sweep, then use NG+ on that same save for anything branch-sensitive or forgotten.
Path of the Pilgrim.The reliable plan is straightforward: unlock Star’s Chrysalis on the save you actually intend to keep, warp to the Path of the Pilgrim Stargazer, and enter Overture as if it were a second campaign rather than a bonus room. Sweep side branches before boss doors, return to the DLC hub after every major step, resolve the Black Rabbit Hole Key sequence promptly, and keep your cleanup on one master save. That turns Overture access from a confusing gate into a controlled 100% route with far fewer costly misses.