Lies of P: How to Beat Markiona – Overture Boss Guide

Lies of P: How to Beat Markiona – Overture Boss Guide

FinalBoss·6/15/2026·5 min read

Markiona is the fight where players who beat the rest of Overture comfortably suddenly hit a wall – and it’s almost always for the same reason: they treat it like a one-on-one duel. It isn’t. You fight Markiona and her puppet at the same time, for the entire battle, and the whole encounter is built around how you split your attention between the two.

The reliable framing is this: the puppet is the engine, Markiona is the payoff. Shut the engine down, then cash in. But because they have different elemental weaknesses, this is one of the rare fights where bringing the wrong single weapon can quietly cost you the run.

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The short version

  • Markiona is weak to Acid. Her puppet is weak to Electricity. Bring two weapons with different elements so you’re never hitting the wrong target with the wrong tool.
  • Phase 1: prioritize the puppet, but don’t fully ignore Markiona or she escalates early.
  • Phase 2: learn her three golden attacks – one to ignore, one to punish, one to survive.

Phase 1: manage the puppet, chip the puppeteer

Most of Phase 1 is spent parrying and dodging the puppet, because it’s the one constantly in your face. Focus the bulk of your damage there – ideally with an electric weapon, since that’s its weakness. But here’s the balance point people miss: if you tunnel entirely on the puppet and never touch Markiona, she starts pulling out her more advanced moves prematurely, before you’ve earned a clean puppet kill. Spread a little pressure onto her (acid weapon) to keep her tempo in check.

When the puppet finally goes down, Markiona takes a large chunk of damage and then immediately turns to heal and regenerate the puppet. That recovery animation is your single biggest window in the phase – unload your Fable Arts here and deal everything you can before she turns back to you.

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Phase 2: the golden attacks

Phase 2 starts shortly after the puppet has been defeated once and begins regenerating. The cruelty of this phase is that the combos you just learned get small variations sprinkled in – same opener, slightly different timing – specifically to break the rhythm you built in Phase 1. Stop autopiloting and watch each string fresh.

Her gold-tinted attacks are the ones that decide the phase:

  • Golden Defense – best ignored. Don’t throw yourself at it; wait it out.
  • Golden Charge – your opening. This is the best candidate for a Fury Attack parry, which lands massive stagger damage. Commit to the perfect guard here.
  • Golden Assault – the survival check. Dodge twice per puppet charge, then sidestep the final explosion. It leaves a long cooldown afterward, so it’s also a free attack window once you’ve cleared it.

One extra trap: she mixes in feigned slow attacks designed to bait an early dodge. When a swing looks suspiciously slow, delay your dodge rather than rolling on reflex.

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Gear and consumables that help

  • One Acid weapon (Markiona) + one Electric weapon (puppet). This is the non-negotiable. A two-weapon swap setup is built for this fight.
  • Save your Fable Arts for the puppet-down window in Phase 1 – it’s the cleanest burst opportunity in the encounter.
  • A weapon you can throttle – the dual-target dance punishes long, greedy combos that leave you facing the wrong enemy.

Common mistakes

  • Bringing one weapon. You will be under-damaging one of the two targets the entire fight.
  • Ignoring Markiona completely in Phase 1. It pushes her into advanced moves before you’re ready.
  • Trusting Phase 1 timings in Phase 2. The combos are deliberately tweaked to punish muscle memory.
  • Rolling the feints. The slow swings want your early dodge – delay it.
  • Challenging Golden Defense. It’s a wait, not a window.
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Practical takeaway

Markiona is a target-priority puzzle wearing a boss fight. Bring two elements – acid for her, electric for the puppet – keep light pressure on her while you dismantle the puppet, and dump your Fables the instant the puppet drops and she starts healing it. In Phase 2, treat the golden attacks as a checklist: ignore Defense, parry Charge for a Fury stagger, survive Assault with two dodges and a sidestep. Solve the priority, and the wall turns into one of Overture’s most satisfying clears.

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Published 6/15/2026 · Updated 6/17/2026
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