Life Is Strange: Reunion leaked — Max and Chloe are back, but there’s a troubling canon twist

Life Is Strange: Reunion leaked — Max and Chloe are back, but there’s a troubling canon twist

Game intel

Life is Strange: Reunion

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The long awaited sequel to the award winning Life is Strange returns with a new 5-part narrative adventure from DONTNOD Entertainment.

Platform: PlayStation 4, LinuxGenre: AdventureRelease: 9/27/2018Publisher: Square Enix
Mode: Single playerView: Third personTheme: Action, Fantasy

Why this leak actually matters for fans

This caught my attention because PEGI doesn’t publish plot blurbs lightly-the board rated a game called Life is Strange: Reunion, outlined scenes and themes, and then the entry vanished. That’s not gossip; it’s a formal ratings submission that leaked a surprising amount of concrete detail. If the capture is accurate, Square Enix and whoever’s making this have a narrative that leans hard into Max and Chloe’s history, college drama, and darker, more explicit material than the series usually shows.

  • Title leaked: Life is Strange: Reunion (PEGI listing)
  • Core setup: Chloe at Caledon University; Max must stop a campus inferno within three days
  • Content flagged: spiked wine/mushroom trip, strong realistic violence, frequent suicide references, sexual innuendo
  • Platform note: PEGI entry listed PlayStation 5; no PC/Xbox mentioned in the capture

What leaked and why you should care

Multiple outlets archived a PEGI description before it was pulled. The short version: Reunion reunites Max Caulfield and Chloe Price as co‑leads; Chloe turns up at Caledon University (the setting linked in prior series entries), haunted by “impossible memories,” while Max faces a literal three‑day countdown to a campus‑wide inferno. The rating is PEGI 16 and lists strong language, drug use and strong violence-details that suggest this isn’t a soft, cutesy reunion but something tonally heavier.

Gameplay and tone – what to expect

PEGI’s text is unusually specific for a ratings blurb: it mentions a party scene where the player can accept a glass of wine that’s been spiked with a hallucinogen (explicitly mushrooms), followed by a “trip” sequence. That implies playable, perception‑shifting sections—distorted visuals, altered audio, or mechanics that change under the influence—similar to the series’ dream/nightmare beats but grounded in drug use rather than supernatural powers.

The board also flags “strong, realistic violence,” including a scene description of a girl shot in the torso with visible blood. Previous Life is Strange entries have leaned on implied trauma; a phrase like “strong, realistic” in PEGI’s notes suggests some scenes may be more graphic or direct than before. Suicide is frequently referenced (though not depicted), and sexual innuendo appears in dialogue, fitting a university setting that will probably play up messy relationships and social consequences.

Screenshot from Life is Strange 2
Screenshot from Life is Strange 2

Canon questions: which ending is this following?

The leak contains a loaded line: “Losing her is Max’s greatest regret.” Taken at face value, that reads like Chloe’s death is part of the canonical past—exactly the thorny issue fans have argued about for years. The original game’s final choice (sacrifice Chloe or Arcadia Bay) has long been treated as player‑specific canon. Reunion’s wording hints the devs may be leaning into a timeline where Chloe died, then bringing in a Chloe who remembers other lives—an approach that could justify both acknowledging past endings and constructing a new narrative through multiverse or memory mechanics.

If Reunion does lock a base continuity in place, that’s a major shift for the franchise. It would give writers more narrative room but risks alienating players whose personal endings are erased by a declared canon. The leak’s mention of “impossible memories” suggests the game might instead fold multiple outcomes into a single character’s psyche—a clever compromise, if handled well.

Screenshot from Life is Strange 2
Screenshot from Life is Strange 2

Platforms, timing and what you should realistically plan for

The PEGI capture explicitly lists PlayStation 5 and shows a backend date in March 2025—odd because a visible release window that far back would normally already be public. Most reporting treats that date as a clerical or placeholder error, and PEGI’s quick pull makes that likely. Ratings are usually submitted late in development, so the game feels close to finished, but we shouldn’t read the March date as a release date.

Crucially, PC and Xbox aren’t mentioned in the archived snapshot. That doesn’t prove a console exclusive, but it does mean Square Enix might prioritize a PS5 window or simply submitted a PS5 build first for rating. My take: treat Reunion as a near‑term narrative tentpole—plan it into your late‑2025/2026 backlog—but don’t pre‑order or assume platform availability until Square Enix confirms.

Screenshot from Life is Strange 2
Screenshot from Life is Strange 2

Why this is exciting — and what makes me wary

It’s exciting because Reunion seems willing to push the series into darker, more adult territory with mechanics tied to perception, drugs, and an actual ticking disaster. Reuniting Max and Chloe in a story that acknowledges loss could deliver powerful emotional payoffs. I’m wary because the wording about canon and the pulled listing hints at sloppy rollout planning—and because locking a canonical ending would be a controversial creative choice after years of honoring player choice.

TL;DR

PEGI accidentally posted—and then pulled—a detailed rating for Life is Strange: Reunion. The leak promises a three‑day, high‑stakes campus thriller starring Max and Chloe, with drug trip sequences, stronger violence, and frequent references to suicide. It’s likely real and fairly late in development, but platform availability and an official release window remain unconfirmed. Exciting for fans, potentially divisive on canon—wait for Square Enix to confirm before rearranging your backlog.

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GAIA
Published 1/8/2026
5 min read
Gaming
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