
After sinking well over 300 hours into Lord of Heroes across a couple of accounts, I’ve learned the hard way that building the wrong hero can stall your progress for weeks. The 1.6.021104 update and the latest PocketGamer tier list (March 18, 2026) reshuffled a few rankings and added Fire Theodorick to the mix, so this is a good moment to rethink where you spend your resources.
This guide isn’t just “who is S-tier.” It’s about how these rankings play out in real runs: clearing story mode, pushing hard content, and winning competitive PvP. I’ll walk through how the SS-C ranks translate into actual gameplay, call out some key heroes, and explain how to use the list without falling into the usual gacha traps.
The PocketGamer list uses SS, S, A, B, C tiers and now rates heroes for both PvE (story / PvE content) and PvP (arena, competitive modes). From playing around with it since the earlier February version and now this March update, here’s how I’ve found the tiers actually feel in practice:
I’ll talk about specific heroes where it matters (like Baretta, Mei Ling, Yul, Helga, Johan, etc.), but the goal is to help you decide when to trust the list and when to bend it around the heroes you already own.
The breakthrough for me came when I stopped half-building every new toy and instead committed to a small core of S-tier units. Lord of Heroes rewards fully built heroes way more than a wide bench of 4★-gear side projects.
For PvE, the tier list leans heavily toward heroes who bring reliable damage, AoE, and sustain. In my runs through the main story and Hard/Nightmare stages, the heroes that consistently felt S-tier or close for PvE all had at least one of these:
Heroes like Baretta (for massive damage and debuffs) and Helga or Fram (as sturdy frontliners) show up near the top in multiple lists for a reason: they carry you through campaign stages with mediocre gear. When I rerolled on my second account, getting a strong damage dealer plus one reliable tank from the top tiers made the early chapters feel like easy mode compared to my first blind playthrough.
On the support side, heroes like Johan and similar high-ranked healers are worth every resource. If your healer lives and cycles turns, you can brute-force through a surprising amount of story content even with undergeared DPS.

PvP S-tier heroes are the ones you keep seeing when you climb: Yul, Baretta, Mei Ling, Ahilam, Krom, Astrid, Fram, Helga, Johan, Joshua and friends. They tend to land near the S tier in PocketGamer’s PvP rankings because they bring one (or more) of the following:
When I pushed into higher arena ranks, the shift from “who hits the hardest” to “who controls the fight” was huge. Heroes like Mei Ling, especially in her stronger variants, can feel oppressive with multi-hit, status, and speed interaction. Meanwhile, Yul and Ahilam punish you for not respecting speed and turn order.
If you enjoy PvP at all, I strongly recommend your first fully built 6★ carries include at least:
That trio alone can do a ton of work in both PvE and PvP, which is exactly what you want early and mid-game.
A-tier heroes are where many players (including me, for a while) get confused. On paper they’re “worse” than S, but in practice a well-geared A-tier can outperform a poorly built S-tier hero easily. The PocketGamer list drops a lot of sustained damage dealers and utility picks here: Ian, Ondal, Rozelic, Charles, Zaira, Charlotte, Cesaire, Lumie, Schneider, Vanessa and so on.
Based on my runs, A-tier heroes are especially good for:
A good example from my account is Schneider. Depending on which tier list you look at, he bounces between A and B or even higher, but in story content he shredded waves for me thanks to his multi-hit skills and decent scaling. Was he “the best” on paper? Maybe not, but he carried my underdeveloped roster until my limited S-tier units caught up.

If an A-tier hero:
then they’re absolutely worth taking to 6★ and good gear. The tier list is a guide, not a prison.
The PocketGamer list pushes a bunch of heroes into B and C for PvP: things like certain Dhurahan, Lucilicca, Nine, alternate Mei Ling and Charlotte variants, Zaira, Schneider versions, etc. The key point is that being B or C in PvP does not automatically make them bad for story mode.
The PocketGamer list pushes a bunch of heroes into B and C for PvP: things like certain Dhurahan, Lucilicca, Nine, alternate Mei Ling and Charlotte variants, Zaira, Schneider versions, etc. The key point is that being B or C in PvP does not automatically make them bad for story mode.
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Here’s how I treat B/C tiers after lots of trial and error:
I wasted weeks early on maxing a C-tier PvP hero just because I liked their design. They were fine in early story and then fell off hard once I started facing tuned enemy teams. Learn from my mistake: use B/C heroes as temporary tools, not centerpieces, unless you really know what you’re doing or you just love them and accept the hit to efficiency.
Patch 1.6.021104 brought in Theodorick (Fire), and as of this update he’s still relatively new in real matches. PocketGamer flags him but early data is naturally thin; every new hero starts in that “wait and see” phase.
From testing him on my alt account and seeing a few arena defenses, here’s how I’d treat him for now:
Arena → Defense Log to see how he performs on other players’ teams before hard-committing.New heroes sometimes get quietly adjusted in follow-up balance patches, and community opinion shifts fast. I’d treat Theodorick as a promising project, not a guaranteed meta king, until his ranking stabilizes across multiple sources and some weeks of arena data.
Here’s the process I wish I’d followed from day one, using the SS–C PvE/PvP rankings as a backbone.
Open your roster in Heroes → Manage Heroes and mark:
From that pool, pick a core squad:
This core squad is where 80–90% of your resources should go for a while.
For each hero in your core, focus on hitting these milestones before spreading out:
Heroes → Enhance.Every time I tried to keep ten heroes at “average” strength, I stalled. When I focused on overbuilding 4–5, both story and arena suddenly felt manageable again.

Once your core is online, use the tier list to patch weaknesses:
This approach lets you take advantage of the tier list’s guidance without wasting resources on heroes you’ll never actually field.
After bouncing between multiple community lists and my own experiments, these are the traps I see (and made) most often:
Tier lists in Lord of Heroes are tools, not laws. The latest PocketGamer rankings for v1.6.021104 do a solid job of highlighting which heroes are generally strong in PvE story and competitive PvP, but your pulls, your playstyle, and your patience with grinding matter just as much.
If you focus your early and mid-game resources on a small core of S/SS heroes, round them out with smart A-tier choices, and treat B/C tiers as situational rather than “trash,” you’ll avoid the biggest time sinks I fell into on my first account. And as new heroes like Fire Theodorick enter the game, use the same process: test in PvE, watch PvP, and wait for the meta to settle before going all-in.
Stick to that mindset and, version to version, you’ll always have a strong, future-proof roster-no matter how the tier lists shuffle next patch.
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