
Game intel
Lords of the Fallen 2
Lords of the Fallen 2, the highly anticipated sequel to the game released in 2023, is set to arrive in 2026. The team at Hexworks aims to create a sequel incor…
I didn’t expect to be this interested in Lords of the Fallen 2. The 2023 reboot was bold and messy-an ambitious dual-world Soulslike with some great ideas buried under performance hiccups and uneven tuning. Hexworks showing up at Gamescom 2025 with a trailer that doubles down on the series’ defining Umbral mechanic tells me they know their identity. The question is whether they can turn that hook into a cleaner, meaner, more confident game by 2026.
The Gamescom trailer kept things high-level: lots of oppressive vistas, ritualistic imagery, and a world swallowed by the Umbral-the death realm that made the first game stand out. CI Games and Hexworks are pitching this as a darker sequel set centuries later, which smartly frees them from the 2023 story beats while preserving the tone. It’s still a current-gen-only project, arriving in 2026, which should give them time and horsepower to tame Unreal Engine 5’s quirks.
If you missed the 2023 entry, here’s the gist: you play in the living world but can peer into or fully cross into the Umbral. Die in the living realm and you drop into Umbral for a punishing second chance, with the pressure ratcheting up the longer you stay. It was a killer idea that sometimes fought the game’s readability and pacing. The trailer hints that Lords of the Fallen 2 is making that realm the main event, not a novelty. That’s the right instinct—if the design follows through.
The dual-world gimmick worked in 2023 when it shaped level design: Umbral platforms creating alternate paths, hidden routes only visible through the lamp, high-risk detours that paid off with gear or shortcuts. It dragged when it became constant whiplash—dense enemy packs, visibility hits, and mechanic overload during boss runs. In a sequel that’s “even darker,” clarity matters more than ever.

What I want to see in gameplay later this year: systemic puzzles that make realm-shifting a deliberate choice, not a panic button. More readable telegraphs in Umbral. Boss encounters that use both realms as phases with clear rules rather than chaos generators. And if there’s a time-pressure escalation while you’re stuck in Umbral (as before), tie rewards to mastery of that timer so daring routes feel worth it, not mandatory.
The 2023 release shipped with real issues: stutter on PC, frame pacing on consoles, inconsistent hitboxes, and some boss difficulty spikes that felt more janky than intentional. Hexworks patched aggressively, and the game settled into a solid state months later. That history matters—especially when you’re invoking Elden Ring in the same breath.

By 2026, Unreal Engine 5’s tech (Lumen, Nanite) should be more production-ready, but the studio has to prioritize stability. That means a 60fps mode with consistent frame times on PS5/Series, robust upscalers (DLSS/FSR/XeSS) on PC, and shader precompilation to kill hitches. It also means tightening lock-on behavior, camera collision in tight corridors, and input buffering so dodge windows feel fair. Soulslikes live or die on trust in the controls; players will forgive a brutal boss, not a dropped input.
Let’s be blunt: “rival Elden Ring” is a marketing phrase. You don’t out-Elden Ring FromSoftware by going bigger; you compete by being focused. Lords of the Fallen’s best lane is curated, interconnected spaces that weaponize the realm-shift design. If Hexworks leans into crafted routes, memorable boss arenas designed around dual-state mechanics, and strong build variety (melee, inferno/radiant magic, hybrid play), the game can stand on its own instead of looking like a budget open world it isn’t trying to be.
Co-op and invasions were a mixed bag in 2023 but gave the game legs. If they return, they need clean netcode, easy summoning, and smart anti-cheese in Umbral zones. Add proper accessibility options—remappable controls, colorblind-friendly Umbral effects, camera assist—and LOTF2 could broaden its audience without watering down the challenge.

Hexworks has something most Soulslike challengers don’t: a distinct identity that isn’t just “Souls-but.” If Lords of the Fallen 2 tightens its combat, clarifies its dual-world rules, and ships with stable performance, it won’t need to topple Elden Ring to win people over—it’ll simply be the best version of itself. That’s the game I’m rooting for after this trailer: less spectacle for spectacle’s sake, more confident design that makes Umbral a playground, not a punishment.
Lords of the Fallen 2 looks moodier and more committed to its Umbral hook, with a 2026 release on PC, PS5, and Xbox Series. If Hexworks can evolve the dual-realm design and deliver rock-solid performance, this could be the first real step out of Elden Ring’s shadow rather than another ambitious almost.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips