
Game intel
Lords of the Fallen 2
Lords of the Fallen 2, the highly anticipated sequel to the game released in 2023, is set to arrive in 2026. The team at Hexworks aims to create a sequel incor…
If you’d told me two years ago I’d be this hyped about anything with ‘Lords of the Fallen’ in the title, I’d have rolled my eyes and gone back to dying repeatedly in Elden Ring. Yet here we are. CI Games managed the rare feat of listening to their community, patching up their busted reboot, and actually delivering a 2.0 update that turned the ship around. So when they dropped the first real look at Lords of the Fallen 2 at Gamescom Opening Night Live, it actually felt like an event. But, as anyone who suffers through a soulslike knows, getting knocked down is easy-learning from it is the real test.
Let’s not gloss over the journey here. The 2023 Lords of the Fallen reboot launched with all the ambition but none of the stability. Online issues, buggy bosses, and a slavish devotion to FromSoftware’s formula meant the game hit with a thud rather than a roar. The surprise was how much CI Games put their heads down and fixed it. Over 100 bug fixes, system reworks, and the massive 2.0 update essentially made the game worth recommending-a rarity in the age of “ship now, fix later” design. That turnaround earned them a community, and now they’re betting it all on Lords of the Fallen 2.
The sequel is set 100 years after the last game—a clever move. You don’t need to have spent 50 hours dying to Judge Cleric to hop into LotF 2. According to studio boss Marek Tyminski, the entire project is “built on that same foundation” of listening and delivering for players, promising optional PvP, custom game modifiers, and frankly, more squelching body horror than ever. That’s all music to the ears if you’re craving soulslike challenge without the baggage.

Let’s get technical for a sec. The original’s dual-realm mechanic—the way you slip between the living Axiom and nightmarish Umbral—was LotF’s party trick, but it was let down by sluggish performance and frame-pacing issues unless you had a beefy PC. For the sequel, CI’s sticking with Unreal Engine 5. That’s a double-edged sword: it means visuals that could match the big dogs, but it also carries the risk of wonky optimization, especially on consoles. The glimpse at Gamescom looked deliciously grim: two fully explorable realms, monstrous angelic foes (her wings made of arms still haunt me), and some biblical-level imagery—all hint at a creative team unleashed. Now, just make sure the gameplay flows as smoothly as the trailer cuts.
I’m especially watching for co-op. Shared progression is now promised from day one, something FromSoft fans have begged for ages (look at the jank in Elden Ring or Dark Souls’ co-op). But as always, I’ll believe it works flawlessly when I see it working flawlessly. And what about “one-copy” co-op? They’re playing coy on the details, which usually means there’s a catch.

The soulslike space is more crowded than ever, and even indie upstarts (Mortal Shell, Lies of P) have elevated the bar for both difficulty and polish. For LotF 2 to matter, it can’t just look next-gen—it needs to feel like every lesson from its predecessor and peers was actually learned. CI Games claims to be a “player-first” studio now, and after their extensive post-launch roadmap, they’ve earned a little benefit of the doubt. But as any seasoned Lampbearer knows, soulslike sequels are an unforgiving arena. One thing I do believe: after welcoming 5.5 million players and selling 2 million units, CI knows they’ve got expectations to meet or die trying (and die again, and again).
There’s a big lesson here for the whole industry. Lords of the Fallen 2 isn’t just about bosses and blood—it’s about what happens when a studio faces criticism, actually listens, and doubles down on making things right. That, to me, is far more interesting than just another soulslike with prettier graphics. If CI Games nails it, LotF 2 could be the example of how to salvage a franchise and genuinely respect your players. Or it could crater under the weight of its own ambition. Either way, I can’t wait to see which it’ll be.

Lords of the Fallen 2 is CI Games’ big shot at a real soulslike legacy, leveraging hard-won community trust and Unreal Engine 5 power. I’m hopeful, but after last time, only a truly polished launch will convince me it’s more than a comeback story.
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