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Lords of the Fallen II
Lords of the Fallen 2, the highly anticipated sequel to the game released in 2023, is set to arrive in 2026. The team at Hexworks aims to create a sequel incor…
The reveal of Lords of the Fallen II definitely raised my eyebrows-not because of some jaw-dropping innovation, but because this series is the definition of a comeback kid. After the awkward original and the surprisingly successful 2023 reboot, CI Games is betting big on a sequel. The question is: should we be excited, or is this just another slick teaser with little substance?
Let’s be honest: the Lords of the Fallen franchise should have been dead after the original game stumbled out of the gates back in 2014-a forgettable Soulslike in a sea of better options. The 2023 reboot blindsided a lot of us. It leaned into the dark-fantasy aesthetic, cleaned up the jank, and—here’s the crucial bit—introduced the Umbral and Axiom twin-world mechanic. Hopping between realms to solve environmental puzzles and cheese certain enemies wasn’t just a flashy trick; it forced players to rethink the tired Soulslike loop. It wasn’t perfect, but it absolutely gave Lords of the Fallen its own identity.
The new teaser for Lords of the Fallen II doubles down on the oppressive, gothic energy. CGI crows, crumbling architecture, and the promise of an evil even more overwhelming than last time. But here’s the problem: there’s not a single hint of gameplay. No combat, no UI, no clue if they’re evolving the two-realm mechanic or just sending us back through a reskin of last year’s world. How many CGI trailers have gotten us hyped only to drop a mid game? Too many to count, especially in this genre, where atmospheric teasers are a dime a dozen.

As a longtime Soulslike fan, I’m all for bleak castles and cryptic lore—but it’s the flow of combat and world design that makes or breaks these games. Lords of the Fallen earned its place at the Soulslike table by forcing us to juggle two realms, but if the sequel is just “more of the same, but darker,” I’ll pass. We need to see what they’re really building, not just another “grimdark” cinematic sizzle reel.
CI Games has a real opportunity here—but only if they aren’t content to just rehash the old formula. The twin-realm system still has room to evolve. What about more creative puzzles, or mechanics that change based on which realm you’re in? How about beefing up the enemy design so that your choices actually matter, rather than just popping into Umbral mode to avoid a roadblock?

I’m hopeful, but cautious. The reboot showed glimpses of confidence—tightened controls, better checkpoint systems, and some real visual flair. The risk for Lords of the Fallen II is stagnation. Other Soulslikes are pushing forward (see Lies of P, or upcoming projects like Black Myth: Wukong), so if CI Games wants to keep up, they need to show players something ambitious, not just “bigger and darker.”
The 2026 release window means we have a long time before getting our hands on this sequel. Expect more info—maybe even a real gameplay reveal—at events like The Game Awards or the next Gamescom. Watch for details on combat systems, world structure, and whether the twin-dimension mechanic evolves or stagnates. As much as I want another surprise hit, a good CGI trailer means nothing without real innovation under the hood.

Lords of the Fallen II has promise, but so far it’s all style and no substance. Unless CI Games proves they can evolve their reboot’s best ideas, cautious optimism is the name of the game. If they take risks with the twin-world setup, though, this could be a sequel worth waiting for.
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