
Game intel
Malys
Expose, endure and expel evil from innocents on your hunt through a corrupted city. As Noah, former priest turned demon-hunter, you'll perform exorcisms, forge…
Malys, the new Early Access title from Summerfall Studios, merges roguelite deckbuilding with a dark, narrative-driven exorcism setting. After a canceled Kickstarter, the studio is relying on transparent updates and community input to refine core systems and expand content through late 2025.
Rather than pushing a polished 1.0, Summerfall Studios has opened the door to player influence. Weekly update logs and dedicated Steam Workshop threads invite feedback on balance, pacing, and feature ideas. This approach acknowledges that core mechanics—especially in a genre crowded by Slay the Spire imitators—require real-world testing to find the right tension between challenge and progression.

Hand-illustrated environments evoke a gritty, hellish metropolis, while David Gaider’s writing team crafts moral dilemmas tied to Noah, an ex-priest turned demon hunter. Dialogue choices can unlock alternate card rewards or shift faction reputations, hinting at deeper narrative branches beyond the first region.

The current roadmap outlines:
Roguelite deckbuilders hinge on replayability and meaningful choice. By blending narrative stakes with card-slinging tactics and actively soliciting player input, Malys tests whether a story-first approach can coexist with the “one more run” itch. Its success may influence how indie studios balance community collaboration against traditional development pipelines.

| Feature | Details |
|---|---|
| Developer | Summerfall Studios |
| Release | Early Access on Steam (Full release planned late 2025) |
| Genre | Roguelite, Deckbuilder, Narrative |
| Platform | PC (Steam) |
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