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Marathon
Marathon Recompiled is an unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation. The port…
After a couple of evenings bouncing off Return on Investment 2 in Marathon, I realized this contract isn’t hard, it’s just picky. The objective sounds simple – grab explosive supplies from Maintenance, then deal 750 explosive damage to UESC or Runners – but bad routing and wasted explosives can stretch this out over way too many raids.
This guide walks through the exact route I now use: a clean beeline into the southern Maintenance building to grab the explosives, then a safe, repeatable way to farm that 750 explosive damage without griefing your own run. If you follow this, you can comfortably finish the contract in one or two raids instead of “whenever it randomly happens.”
Return on Investment 2 is a Traxus priority contract. That means:
The contract has two parts:
You don’t need to do them in a single raid, but doing both in one clean run is very doable if you plan for it. The trick is knowing exactly where the explosives are in Maintenance and then not wasting them on random trash mobs.
What finally made this contract feel free was treating it like a combat raid with a side objective, not a loot run. Here’s what I recommend bringing based on what worked for me:
You don’t need a min-maxed build. The big thing is ammo discipline – you want enemies alive long enough to take explosive damage instead of instantly deleting them with your primary.
I lost a lot of time early on just meandering toward Maintenance and getting distracted. Now I treat it as my first stop almost every time I run this contract.

Maintenance tends to sit on the western side of Dire Marsh, but the actual explosives room is in the southern section of the Maintenance POI. Once you’re close enough, the contract will throw a marker on the correct building, so don’t stress precise GPS navigation – just get into Maintenance fast.
This is the part that confused me at first, because the building looks active but is actually locked until you interact with the environment the right way.
Here’s the building you’re looking for and how to crack it:
You’ll notice the main entrance is sealed by an energy barrier or lock. The breakthrough for me was realizing this isn’t a “find the keycard” situation – it’s a shoot the power boxes puzzle.
What to do:
Don’t make my early mistake of dumping a whole mag into random props. Aim for anything that looks like a power node or junction box feeding the door. Once you’ve popped the right ones, the barrier disappears and the entrance opens up.
Don’t make my early mistake of dumping a whole mag into random props. Aim for anything that looks like a power node or junction box feeding the door. Once you’ve popped the right ones, the barrier disappears and the entrance opens up.
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Inside, the layout is straightforward but still easy to bungle if you panic or get third-partied:
E or your interact key; check your settings if needed).As soon as you loot it, you should see the first objective tick as complete. The supplies usually appear in your inventory as a stack of explosive charges or grenades – however they’re labeled in your build, they count for the contract.
From here, don’t linger. You’ve just made noise shooting the boxes and climbing around; other Runners love ambushing people in Maintenance. I usually:
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The second half of the contract is where I initially wasted the most time. The game just says “deal 750 explosive damage to UESC troops or Runners,” but not all targets are equal.
Based on experience, here’s what works best:
Remember: the contract is counting damage dealt, not kills. A single grenade that chunks three UESC for 200 each basically finishes the requirement in one throw.
Here’s the combat pattern that consistently finishes the objective for me within one raid after grabbing the supplies:
Two or three good explosive hits like this will usually finish the 750 damage requirement. If you’re unsure how close you are, you can safely assume that:
Don’t throw explosives at full-health groups from too far away. I wasted a lot early on lobbing charges that barely clipped enemies. Think of them like short-range room clearers: get closer than feels comfortable, use cover, then go for the guaranteed hit.
Learn from the dumb things I did so you don’t repeat them:
Once both objectives tick off – explosives looted and 750 explosive damage dealt – you can safely extract whenever it makes sense. Back at base, you’ll see a nice bump in Traxus faction standing.
That standing isn’t just a number. It feeds into:
If you want a quick mental checklist to run this in one go, here’s what I follow now:
Once I started following that route, Return on Investment 2 went from “eventually I’ll finish this” to “easy Traxus rep whenever I feel like it.” If I can turn this from a chore into a routine run, you absolutely can too.