In Cryo Archive, Security Clearance is effectively your real progression bar. Gear, gunskill, and routing all matter, but whether you reach vaults or even get to exfil is determined by that Clearance Level in the top-right corner of your HUD. Every team starts at Level 0 at match start and can push up to Level 5 during a single raid.
The system is shared across your squad and built from two sources:
Once you understand that Clearance is a team-wide resource with both volatile and permanent components, Cryo Archive stops feeling like a random maze and starts behaving like a structured raid: early-map farming, mid-map push, central contest, then exfil.
Each run, your team’s Security Clearance starts at Level 0 and can increase to a hard cap of Level 5. The exact number of points per level is not exposed in-game, but across multiple raids the pattern is clear: the cost ramps up, and you should think of Level 5 as a full-match objective, not something you casually hit on every run.
The important operational rule: Clearance is shared. Your team has one Clearance Level and one underlying point pool. Every tag someone picks up adds to that pool; every hack boosts the pool permanently. When a teammate dies and drops tags, your team’s active total goes down and your Clearance Level can fall during the raid.
Red Security Tags are the main way you will raise Clearance in a typical Cryo Archive run. They are small red items that go straight into the inventory of whoever picks them up and immediately contribute to the shared Clearance pool.
From live runs, tags consistently come from three main sources:
Because tags directly tie to your Clearance Level and are dropped on death, the player carrying the largest tag stack effectively becomes your highest-value target. Losing that carrier in a bad fight can drop your Clearance and lock you out of the path you were planning to take.
Security Monitors (or terminals, depending on the room) are the second piece of the system. They are rarer than tags but crucial for long runs because their reward is permanent within the raid.

Hacking a monitor is a short interactive sequence where one player is locked into the terminal view. During this time, they are vulnerable. This makes monitors natural ambush points in contested areas, especially near the central Control and Panopticon sections.
Operationally, think of tags as your flexible fuel and monitors as your safety net. Tags push you up quickly; monitors keep you from crashing back down when things go wrong.
Because exact point requirements per level are not surfaced, it is more practical to plan around functional thresholds: what each level actually unlocks in terms of doors, vaults, and exfil capability.
A practical rule from repeated runs: if you are not on track for Level 3 by roughly the midpoint of the raid timer, pivot to a conservative route, finish one or two accessible vaults, and prioritize a safe extraction path rather than forcing deep pushes with low Clearance.
The outer edges of Cryo Archive’s six-wing layout are designed for early progression. They are packed with UESC NPCs, short corridors, and smaller side rooms, and they are relatively low-pressure compared to the central hub areas.

Two operational habits matter in this phase:
By the time you rotate off your starting side of the map, you want a comfortable tag buffer and at least one hacked monitor if you find it uncontested. That sets you up for the more dangerous mid-map push.
Once your Clearance climbs into the Level 2–3 band, you can start using doors and shortcuts that feed toward the Control and Panopticon areas. This is where PvPvE intensifies: more UESC elites, more monitors, and a higher chance of intersecting other teams on the same trajectory.
Tag stealing is not an optional playstyle in Cryo Archive; it is baked into the progression. Teams that only farm UESC and avoid other players will routinely stall below Level 4, especially once the easily accessible monitors have been taken.
Because tags drop exactly where a player dies, every downed teammate is a localized Clearance crisis. Managing that risk is what separates consistent vault runs from chaotic wipes.
In tight central hallways, it is sometimes better to deliberately reposition the carrier before taking a risky duel. Having them hold a safe angle or even stay one corridor back prevents a wipe from simultaneously deleting your Clearance progress.
Monitors provide the only guaranteed, non-volatile Clearance increase in a run. Their permanent +3 point reward means timing and security around hacks matter.

The hack interaction itself is straightforward, but the tactical framing around it is not. Consider the monitor a mini-objective: set up, clear, hack, then immediately move, because any team tracking Clearance progression will know that central monitors are natural conflict magnets.
Raising Clearance only matters if you translate it into actual loot and a successful extraction. In Cryo Archive, that means chaining doors, vaults, and Exfil Stations in a logical order.
For longer runs aiming at Level 4–5, you simply extend the “vault phase” and push deeper into the ship with your extra Clearance, but the backbone remains the same: stabilize at Level 3, convert Clearance into vaults, then exit via a pre-selected Exfil route.
Cryo Archive is a weekend-only endgame activity, and its contracts and vault key opportunities rotate with that schedule. Because access itself is gated (level requirement, all factions unlocked, and a credit minimum for your loadout), runs are inherently higher stakes than standard raids.
Viewed as a system, Security Clearance in Cryo Archive is about converting time and risk into access. Tags provide the fast but fragile gains, monitors add slow but durable progress, and your path through the ship determines how efficiently you turn that Clearance into vaults and a successful exfil.
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