
Game intel
March of Giants
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Amazon Games Montréal dropped a short gameplay trailer for March of Giants, a free-to-play 4v4 MOBA on PC where you play as hulking “Giants,” command minion waves, and deploy defensive “Battleworks” around towers. On paper, that hybrid of lane control and on-the-fly fortifications is the most interesting MOBA pitch I’ve seen from a major publisher in years. No release date yet, and a closed alpha is running in North America through September 14-but there’s enough here to warrant cautious excitement.
Here’s the straight info: March of Giants is a PC MOBA where each of the four players on a team controls a Giant—think hero-champion analogs with unique kits—and, crucially, exerts direct influence over minion behavior and the battlefield. The standout mechanic is “Battleworks,” deployable defenses placed around towers that appear to shape lanes, create choke points, and swing control of objectives. The trailer is brief, but it signals a focus on area denial and tactical setup that most traditional MOBAs can’t match without hard-committing to a character pick.
There are reportedly more than 15 Giants featured so far. That’s not a massive roster by MOBA standards, but it’s enough to build early identities, test synergies, and prevent the meta from calcifying too quickly. With no date announced and only a North American closed alpha live until September 14, the studio clearly wants to iterate with a tight loop of feedback before scaling up.

The promise here isn’t just “MOBA but different.” It’s a specific blend we haven’t seen executed cleanly since experiments like AirMech or Orcs Must Die! Unchained flirted with action-RTS lane control. Allowing players to influence minions directly—and to place defenses near towers—changes how you think about tempo. Instead of only spiking around ultimate cooldowns and jungle timers, you’re also managing the map as a living machine: reinforcing a weak lane with fortifications, redirecting waves to create timing windows, or baiting opponents into a fortified kill-box.
The 4v4 format is another deliberate choice. Less noise, more impact per player. It reduces role redundancy and might make coordinated pushes feel cleaner. It also lowers the barrier to forming stacks—getting three friends together is simply easier than wrangling four. If match lengths land in the 20-25 minute pocket, March of Giants could carve out a space between the bite-sized chaos of hero shooters and the hour-long marathons of old-school MOBAs.

Here’s where skepticism is healthy. Amazon’s multiplayer history is mixed: New World eventually found footing, but Crucible collapsed fast. The silver lining is who’s in Montréal—this studio was founded by veterans who cut their teeth on Rainbow Six Siege. That pedigree matters. Siege thrives on information, area control, and gadget interplay—the exact skills you want if you’re designing a MOBA where deployables and positioning are king. If that DNA carries over, March of Giants has a real shot at feeling tactical rather than gimmicky.
League of Legends and Dota 2 aren’t going anywhere, but they’ve left a gap for something with strong macro play that doesn’t demand a PhD in patch notes. Smite leans into action and perspective; Predecessor and Paragon: The Overprime scratch the third-person itch. March of Giants aims at a different axis: map manipulation and structural play layered on classic lanes. If the studio nails onboarding—teaching players when to build, where to funnel minions, and how to turn small edges into decisive pushes—it could stand out without chasing the same audience.

For now, it’s simple: keep expectations measured and eyes on the closed alpha feedback through September 14. If we start hearing about solid match pacing, clear visual language, and meaningful Battleworks counterplay, the hype will take care of itself. If not, it’ll join the long list of “interesting ideas” that never found the right tuning. I’m rooting for the former—because a MOBA that rewards smart macro and bold setups is exactly the shake-up the genre could use.
March of Giants is a PC 4v4 MOBA with RTS flavor: you control minions and deploy Battleworks around towers. The concept is promising, the team pedigree is encouraging, and the closed alpha runs in North America until September 14. No date yet—watch for clarity, balance, and queue health before you invest your hopes.
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