
This caught my attention because Mark Cerny isn’t just any gaming figure—he’s the lead architect behind the PS4 and PS5 hardware designs. When someone whose name is synonymous with silicon efficiency and frame-rate excellence calls a small Nintendo GameCube title “transformative,” it really makes you pause. It’s proof that even the engineers building the fastest GPUs and CPUs still care deeply about narrative, emotion, and the subtle magic of clever game design.
It also reframes the way we talk about preservation and game history. If a hardware guru like Cerny highlights Pikmin as a must-keep, maybe we’ve been too focused on technical benchmarks and not enough on the games that tug at our hearts.
For the uninitiated, Mark Cerny’s resume reads like a history of modern gaming hardware. He worked on Atari’s Marble Madness, contributed to Sega’s Sonic the Hedgehog 2, and over the last decade has shaped Sony’s PlayStation consoles—including the PS5’s custom SSD and Tempest 3D Audio Engine. So when he joins Simon Parkin’s My Perfect Console podcast to share his all-time favorite games, it’s not a list to brush off as mere nostalgia.
Cerny isn’t ranking games by GPU load or shader complexity. Instead, he chose titles that left an emotional fingerprint on him at different stages of his career. That perspective matters because it shows that even the people obsessing over polygon counts value narrative depth, atmosphere, and player feelings. In other words: if you’re building hardware, you still need a reason to build it—games that resonate on a human level.
On the podcast, Cerny named Defender, The Legend of Dragoon, Firewatch, Hades, and of course, Pikmin. Taken together, these games form a micro-history of what’s captured hearts and imaginations in arcades, Japanese role-playing games (JRPGs), indie narratives, roguelike replayability, and micro-scale worldbuilding.
Released in arcades in 1981, Defender was all about twitch reflexes and high-score culture. You piloted a spaceship across a 2D landscape, blasting waves of aliens to rescue stranded astronauts. Its side-scrolling loop and brutal difficulty set a template for “just one more try” gameplay—18 frames per second of pure adrenaline. For Cerny, it likely symbolizes gaming’s origin story: the rush of audio beeps, that golden silver-dollar arcade cabinet, and the simple, addictive loop of challenge and reward.
Defender demands lightning-fast reactions and pattern recognition—skills at the opposite end of the spectrum from the emotional empathy of Pikmin. Yet Cerny’s inclusion of this title underlines how foundational that raw arcade energy was for everyone who grew up chasing high scores and muscle memory. It reminds us that preservation shouldn’t start at 3D shading; it starts at that pixel-perfect pulse of early gaming.

Fast-forward to 1999 on the original PlayStation, and you have The Legend of Dragoon. A Japanese role-playing game (JRPG) is defined by turn-based battles, sprawling stories, and often, dramatic orchestral scores. Dragoon’s draw? Its cinematic “Addition” combo system and an epic narrative that whisks you across floating continents and underwater cities. For many players, JRPGs are the height of spectacle, weaving together character arcs, worldbuilding, and strategic depth.
Cerny’s nod to Dragoon highlights that even console architects appreciate the grand, theatrical side of gaming. It’s not just polygons; it’s the emotional stakes—the betrayal, romance, and the thrill of mastering a complex combat system. By keeping Dragoon alive in his mental cabinet, Cerny reminds preservationists to save games that may not have smashed sales records but still taught us to care about rich worlds and character journeys.
Shift to the indie wave of 2016, and Firewatch emerges as a standout. Developed by Campo Santo, Firewatch is a “walking simulator” that pairs gorgeous Wyoming wilderness visuals with two-handed storytelling via walkie-talkie discussions. You play a fire lookout named Henry, forging a bond with supervisor Delilah as you unravel a mysterious disappearance. It’s low on combat and high on emotional beats—an exercise in building atmosphere through sound design, environmental clues, and tight dialogue choices.
Firewatch taught players that immersion can come from solitude, natural beauty, and a well-crafted voice script. Cerny’s appreciation for this title underscores how important pacing and narrative structure are—even to someone obsessed with silicon—and how smaller teams can deliver experiences that stay with you long after you close the game.
Next up is Hades, Supergiant Games’ modern roguelike masterpiece. Roguelikes are games that reset you to the start upon death, emphasizing procedural generation and trial-and-error learning. Hades added a narrative twist: each run through the underworld unspools more story, deepening relationships with figures from Greek mythology. Its slick combat, layered upgrades, and constant forward momentum created a loop so compelling that players couldn’t help but dive back in—hundreds of hours for some.
For a hardware architect, Hades might represent the intersection of technical polish and design elegance. The game runs smoothly on modest systems, yet delivers a visually arresting style, responsive controls, and an evolving narrative engine. Cerny’s inclusion speaks to his respect for games that marry efficiency with artistry—where every line of code and every frame of art serves the emotional arc of repeated, rewarding play.
Finally, we arrive at Pikmin on Nintendo’s GameCube. Captain Olimar crash-lands on a planet and has exactly 30 days of oxygen to gather pieces of his ship, commanding armies of tiny plant-like creatures called Pikmin. Cerny described it as “transformative,” praising how the game turns resource management and time pressure into an emotional experience. You grow attached to these delicate helpers—purple Pikmin can break rocks, yellow Pikmin handle electricity—and their inevitable sacrifices sting.
What makes Pikmin stand out is its micro-scale worldbuilding: a backyard looks like a giant wilderness, a kitchen counter becomes a perilous cliff. That vulnerability—an alien alone, working against a ticking clock—engages empathy in a way that raw power fantasies don’t. By calling Pikmin transformative, Cerny affirms that design decisions around scale, pacing, and player attachment are production values every bit as crucial as polygon budgets or frame rates.
Cerny was clear that this list wasn’t a spec sheet for his dream console; it was a personal cabinet of games that left marks on him across five decades. That context reframes the picks from “best-looking games” to “most meaningful.” It also underscores why preservation is inherently a value judgment: who decides which experiences matter? If we only saved games that pushed GPU limits, we’d lose the ones that taught us to laugh, cry, and empathize.
Defender reminds us to honor our arcade roots—where reflexes and high scores birthed a generation of gamers. The Legend of Dragoon makes a case for saving JRPGs that, while niche, shaped players’ imaginations. Firewatch argues for preserving indie experiments in storytelling and atmosphere. Hades shows the importance of keeping modern design breakthroughs—roguelike structures and narrative integration—available to study. And Pikmin proves empathy can be engineered into mechanics, highlighting the need to preserve games that forge emotional bonds.
Collectively, these picks urge curators—museums, libraries, studios, and even communities—to preserve a broad spectrum: from raw arcade cabinets to indie digital downloads. Personal histories, like Cerny’s, remind us that cultural value isn’t just about budget or technology; it’s about the moments that change us.
If you’re the type who benchmarks frame rates and tweaks graphical sliders, this list is your gentle nudge: the games that matter in the long run are the ones that make you feel something. And if you care about building and maintaining a game library—physical, digital, or museum-worthy—let Cerny’s selections guide you. Don’t just archive the techno-marvels; keep the emotionally resonant titles alive so future players can see why they mattered.
Mark Cerny’s five-game cabinet—from twitch classics to intimate indies—shows that emotional design and player connection can outrank raw technical feats. As we decide which games to preserve, his picks remind us that variety and empathy-built mechanics deserve a place alongside graphical showcases. After all, the games we save tell future generations what we felt mattered most.
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