
Game intel
Mars Attracts
Mars Attracts is a park management sim set in the iconic universe of Mars Attacks. Build rides, hire staff, manage guest needs, and abduct humans to serve as t…
Mars Attracts grabbed me the second I saw guests fleeing through a gaudy retro-future midway while cackling Martians zapped “assets” back into their cages. Theme park sims have gone cuddly lately-coasters and cute critters-but Outlier’s licensed Mars Attacks twist leans into B‑movie mayhem. The Early Access build is out now on Steam, promising fresh maps, missions, buildings, and characters, plus a player-guided roadmap. That’s exciting, but the real question is whether the chaos comes with real management depth.
If you played the Steam Next Fest demo, the Early Access launch is pitched as a step up: more maps to test your layout chops, new mission scenarios to stress systems, additional buildings to tune flow and satisfaction, and fresh characters to inject that Burton-esque menace. The core loop is gleefully mean: abduct humans from across history, put them on display, keep Martian guests entertained with rides and “cultural experiences,” and run experiments for profit and research. And yes, humans will escape—think Jurassic World Evolution’s breakout drama, except you’re the ethically questionable overlords corralling Homo sapiens instead of velociraptors.
That chaos is the hook, but success for a management sim lives or dies on the quiet numbers: pathfinding that doesn’t choke, meaningful trade-offs between spectacle and safety, staff AI that matters, and an economy that rewards clever planning over brute force expansion. Outlier says this leans into classic sim DNA—RollerCoaster Tycoon, Theme Hospital, Zoo Tycoon—which sets expectations high. If experiments are just timers and funny animations, the charm will fade; if experiments unlock branching tech, risk/reward tools, or guest-behavior modifiers, we might have something special.
Licensed management games have a pattern: a killer theme can mask shallow systems. Jurassic World Evolution delivered dino spectacle but needed sequels and updates to find its sim footing. Mars Attracts is the first officially licensed Mars Attacks game, and that matters because the IP’s dark satire really suits a management sim that makes you complicit. The tone buys them permission to be mischievous—abductions, experiments—but also demands smart design so it isn’t just edgelord zoo-keeping.

The timing helps too. We’ve had a strong run of polish-first park builders (Parkitect, Planet Coaster) and comedic hospital sims (Two Point, Theme Hospital’s spiritual lineage). The space is hungry for a fresh angle. Mars Attracts’ “humans-as-exhibits” spin could be that angle if the guest AI reacts in amusing and strategic ways: panic cascades, black-market reputations, or research chains that tempt you toward questionable science for big payouts.
Outlier aims for roughly nine months of Early Access with community input guiding the roadmap. That’s reasonable—long enough to build systems, short enough to avoid the EA abyss. The key will be transparent updates: clear milestones, frequent patches, and responsiveness when players flag AI quirks or economy exploits. I’ll be watching for stability (pathfinding is always the first thing to buckle), late-game pacing (does the grind set in after your third mega-park?), and whether mission scenarios push you to try genuinely different strategies.

One more wishlist item the studio hasn’t addressed publicly in this announcement: mod support. Management sim communities thrive on custom scenarios, props, and tuning. Even a basic hook post-1.0 can extend life dramatically. If that’s off the table, the onus is on Outlier to ship a deep sandbox.
The Supporter’s Edition bundles a one-hour behind-the-scenes featurette, the soundtrack, and a 56-page artbook packed with concept art—good value if you’re into dev diaries and retro pulp aesthetics. It also includes a bonus human enclosure and a special character dubbed “the Space Age.” That last bit is where my eyebrows rise. Paywalled gameplay items can fracture the player base or tilt the balance early. If the enclosure and character are cosmetic or alternative starts, fine; if they confer unique mechanics, that’s a tougher sell. Outlier would be wise to clarify where the line sits.
Outlier isn’t new to systems-driven chaos. This Means Warp (PC in 2022, then consoles in 2023) was a tight, scrappy co-op starship roguelike with a solid post-launch cadence. Different genre, same DNA: emergent problems, resource triage, and “just one more run” pacing. That studio history makes me optimistic they understand the unglamorous backend that makes management sims sing. Add support from Northern Ireland Screen and the Government of Ireland, and you’ve got a team with some runway to iterate.

If you want a park sim with teeth, Mars Attracts already nails the vibe. Expect messy escapes, gleefully immoral experiments, and a lot of retro-future swagger. If you’re allergic to Early Access growing pains, maybe wait a couple of updates and see how quickly Outlier addresses balance and AI quirks. If you dive in now, join the Discord and push for features that deepen the sim: smarter guest reactions, branching research, staff specializations that actually matter, and late-game systems that don’t devolve into autopilot.
Mars Attracts brings Mars Attacks’ gleeful chaos to the park sim genre, and that’s a pairing that makes sense. The Early Access launch has more content and big personality; now it needs to prove the systems can keep pace. If Outlier’s track record holds, this could evolve into a darkly funny management gem by 1.0.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips