The MARVEL Tōkon: Fighting Souls open beta runs for 72 hours, opening on July 24, 2026 for PS5 and PC players on Steam and the Epic Games Store. There is no separate beta registration, and PlayStation Plus is not required on PS5. Start in Training Mode, move into CPU Versus to learn your team, then use the social lobby and arcade cabinets for real-player matches before spending time in Episode Mode.
The beta begins at the same global moment, so the calendar date changes depending on where you live:
Plan for the beta to close late on July 26 in Pacific Time, which places the end in the early hours of July 27 for players in Eastern Time, the UK, Europe, and Japan. In practical terms, you have Friday through Sunday in North America and three usable evenings in most regions.
The beta is available through the PlayStation Store on PS5 and through Steam or the Epic Games Store on PC. You do not need a beta code or a separate registration form. Download availability is tied to each platform storefront, so it is worth checking that the beta listing is visible in your region before the start time.
The important distinction is that there is no beta sign-up queue to clear. The potential delay is account readiness: make sure your PlayStation account is active before the beta opens, especially if you are playing on PC and need to link it to Steam or Epic.
The open beta gives players a 15-character roster built around Arc System Works’ team-fighting format. The available lineup includes fighters such as Blade, Ms. Marvel, and Ghost Rider, giving you enough variety to test different team roles rather than locking you into one predetermined squad.
Its modes and features cover the parts of the game that matter most during a limited test: Training Mode for move practice, Versus against the CPU, Episode Mode story content, and online social spaces. The lobby also has 16 avatar designs with four color variations each, free chat, preset messages, emotes, stamps, and arcade cabinets where you can challenge other players.
Episode Mode is included, but its chapter count and total length have not been detailed. Treat it as a look at the game’s presentation and character material, then return to the combat modes if your goal is to learn how your team functions under pressure.
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With only one weekend to play, avoid making your first match an online scramble with a team you have never controlled. MARVEL Tōkon is designed to be approachable at the surface while leaving room to develop deeper control and team decisions. A short, deliberate first session will tell you much more than repeatedly swapping characters after losses.
Pick the characters you are most interested in and establish their basic rhythm first. Focus on movement, normal attacks, special actions, and how quickly you can return to neutral after committing to an attack. The goal is not to memorize every possible sequence before leaving the mode; it is to identify which character feels comfortable as your primary on-screen fighter and which one helps the team from a support position.
CPU Versus is the cleanest place to see whether your first team actually makes sense. Try your preferred lead character with at least two different partners. Pay attention to whether your assists create space, extend pressure, or give you time to reset when an exchange goes wrong. A team with straightforward handoffs will teach the game faster than three characters chosen only because they are favorites.
Once you can control your core team without constantly checking what each button does, head to the online lobby. The arcade cabinets are built for direct challenges, while the social tools let you use preset messages, free chat, stamps, and emotes between matches. This is the best point to test how the combat holds up against players who will interrupt your preferred plan instead of letting you run it uninterrupted.
Episode Mode is useful when you want to see more of MARVEL Tōkon’s character presentation and story-focused material. It should not be the first stop if your priority is getting ready for online fights. Learn one functional team first, then use Episode Mode when you want a break from repeated competitive matches.
The beta’s strongest purpose is showing whether MARVEL Tōkon: Fighting Souls can make a dense team fighter feel readable from the first session. Its combat system, polished presentation, character variety, and social lobby give you a solid view of that direction. The full release is scheduled for August 6, 2026 on PS5 and PC.