
Marvel Tōkon: Fighting Souls opens its public test on July 24, giving PS5 and PC players a 72-hour chance to find out whether Arc System Works’ Marvel fighter has the legs for the long haul. The download is free, PlayStation Plus is not required, and the immediate catch is easy to miss: PC players still need a PlayStation Network account and an internet connection to get in.
The open beta begins July 24 and runs across a 72-hour window, carrying into July 26 or July 27 depending on the region and local timing. It is available on PlayStation 5 and PC, with PC access offered through Steam and the Epic Games Store.
There is no PlayStation Plus requirement for online play during the beta. That is the consumer-friendly part. The less friendly part is that every player needs an active internet connection, while PC users must link or sign into a PlayStation account. Anyone who has treated PSN as a console-only service should do that account check before the beta goes live, rather than burning an evening troubleshooting a login screen while everyone else is already in Training Mode.
The timing has an awkward edge because PSN service disruption affected access to digitally licensed games and network features during the beta window. A fighting-game beta lives or dies on its ability to put players in matches quickly. Requiring PSN on PC means that any network-side stumble becomes Arc System Works’ problem in players’ eyes, even when the studio did not cause it.

The beta includes Training Mode, Startup Battle, lobby options, and Episode Mode chapters. That Episode content includes an Amazing Guardians slice, giving players some actual authored material alongside the standard lab work and online sets.
Expect a beta roster of roughly 15 to 16 fighters, including Green Goblin and Blade. That is enough bodies to test team construction, matchup depth, and whether the game’s Marvel spectacle holds together when players stop admiring trailers and start exploiting the system. A beta roster does not need to sell the whole launch package; it needs to reveal whether the fundamentals reward another hundred matches. Arc System Works has earned some benefit of the doubt there, but a recognizable license does not automatically make crowded team fighting readable.
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Arc System Works has also revealed Phoenix Cyclops as the first Year 1 DLC fighter. Scott Summers wielding the Phoenix Force is not a subtle choice, but subtlety was never the assignment. Phoenix Cyclops brings Optic Blasts and Phoenix Five baggage to a game already built to turn comic-book excess into screen-filling combat.

Ray Chase will voice the character. The meaningful question is how aggressively the DLC plan expands the game after launch. Marvel Tōkon has a stated 20-fighter launch roster, yet the beta is deliberately smaller. Players should treat Phoenix Cyclops as a glimpse of the game’s future support rather than a reason to assume the whole content roadmap is settled.
The immediate thing to watch is simple: whether PSN access stays stable once the beta population arrives. If players can get through the account gate and the online matches hold up, Marvel Tōkon will have cleared the first hurdle that matters. If they cannot, nobody will care how good Phoenix Cyclops’ Optic Blasts look.