
Game intel
Légendes Pokémon Z-A
A new adventure awaits within Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémo…
The Pokémon Company and Game Freak just did the Kalos thing we’ve all been side-eyeing since Legends: Z-A was announced: they’re bringing back Mega Evolution, headlined by a new form, Mega-Zeraora, in the Mega-Dimension DLC. That matters for one simple reason – Megas fundamentally change how you build and play, even in a single-player-leaning Legends title. Add a Mythical on top and you’ve got a power fantasy that could reshape endgame hunts and boss encounters. The DLC drops December 10 for €29.99, with “holo outfits” and preorder items tossed in.
This caught my attention because it finally connects the Legends formula to the thing fans associate most with Kalos: Mega Evolution. We didn’t get Megas in Legends: Arceus — that game leaned on regional variants and a different flow of battles — so flipping the switch back on in Lumiose is a statement. Mega-Zeraora, specifically, is a strong pick. Zeraora has been a pain point for completionists for years, usually gated behind events. If the DLC makes it reasonably earnable, that alone will be a crowd-pleaser.
Game Freak’s description emphasizes a “darker, more powerful” design and a passive that “reinforces Electric attacks.” Read: think of an on-field damage amp for Electric moves. If it’s anywhere near Regieleki’s Transistor-level impact, raid-style content and boss rushes could get trivialized without careful tuning. On the other hand, a measured buff could deliver that Mega “power spike” without breaking the sandbox. Balance is the ballgame here.
Pokémon has cycled through battle gimmicks — Megas, Z-Moves, Dynamax, Terastalization — like an album tour. Bringing Megas back in a Kalos-set Legends feels less like another tour stop and more like a homecoming. It’s a cleaner fit thematically than trying to graft Tera onto a turn-of-the-century Lumiose story. And let’s be honest: a lot of fans never stopped asking for Megas. If this lands well, it reopens the door for selective Mega content in side games without committing the mainline to a permanent system shift.

There’s also the Zeraora factor. Mythicals tend to be distribution headaches; when they’re tied to events, most players never see them. Folding a Mythical into a narrative or endgame quest is exactly how Legends games should handle them — give us a hunt, a boss, a story beat. If Mega-Zeraora is endgame content with a satisfying chase, that €29.99 becomes a lot easier to justify.
Here’s where I pump the brakes. The announcement teases what Mega-Zeraora does thematically, not the nuts and bolts. Exact stat spreads, ability names, move pool changes, and how the Mega trigger works in Legends’ more fluid combat — none of that is nailed down publicly. I’ve already seen “day one guides” floating around with suspiciously precise numbers and even controller button prompts. Until Game Freak shows actual gameplay or posts a sheet, treat those as wishlists, not facts.
Another question: does this DLC introduce broader Mega support beyond Zeraora? Kalos is stacked with beloved Megas — Gardevoir, Lucario, Gyarados, you name it. If Mega-Zeraora is a one-and-done cameo, that’s cool for a trailer pop but less exciting in practice. If it’s the first of several Megas woven into hunts and boss encounters, that’s the kind of endgame loop Legendaries and Mythicals deserve.
And finally, competitive implications. Legends: Arceus didn’t have traditional online PvP; its battle flow was tuned for single-player. If Z-A follows suit, “meta” talk is mostly about raid and boss efficiency, not ladder wars. If there is proper PvP support this time, a Mega that buffs Electric damage could dominate unless counters are plentiful and easy to access. Ground-types living their best lives, basically.
€29.99 isn’t pocket change, so the value has to be more than a single form reveal and some costumes. The holo outfits are a neat vibe fit for Lumiose’s techy chic, but those are cosmetics. The preorder “items” are the ones I’m side-eyeing — Pokémon’s early bonuses tend to be minor (a handful of balls or a charm), which is fine. Just keep anything that affects progression out of the paywall. The win here is meaningful encounters, new zones worth exploring, and hunts that make your team comp matter.
If the DLC delivers a solid questline to obtain Zeraora, a challenging Mega-Zeraora boss encounter, and a handful of additional Megas to chase, the price lands. If it’s mostly a dress-up pack with one marquee fight, that’s tougher to recommend to anyone but diehards.
Mega-Zeraora is a stylish, fan-pleasing way to bring Megas back to Kalos in Legends Pokémon Z-A. The idea is exciting; the execution will come down to how you obtain it, how strong that Electric boost really is, and whether more Megas join the party. At €29.99 on December 10, this DLC needs more than a single mega moment — but if Game Freak nails the hunt and the fights, I’m in.
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