Megabonk just pulled itself from TGA’s Best Debut — here’s the real story

Megabonk just pulled itself from TGA’s Best Debut — here’s the real story

Game intel

Megabonk

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Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy build…

Platform: Linux, PC (Microsoft Windows)Genre: IndieRelease: 9/18/2025Publisher: vedinad
Mode: Single playerView: Third personTheme: Action, Survival

A rare W for integrity at The Game Awards

Megabonk, a $10 PC hit that peaked at over 100,000 concurrent players, has pulled itself from The Game Awards’ Best Debut Indie Game category. The developer, who had been presenting under the name Vedinad, came forward to say they’d released games before under other studio names. Geoff Keighley confirmed the withdrawal. As a player, this caught my attention because it’s not just a classy move-it exposes how fuzzy “debut” and “indie” categories at awards shows still are, and why that confusion matters for teams trying to break through.

Key takeaways

  • Megabonk’s dev voluntarily withdrew after clarifying it’s not their first shipped game.
  • Keighley confirmed the removal and praised the honesty; the game itself remains highly regarded.
  • This highlights long-running confusion around The Game Awards’ indie and debut criteria.
  • Discoverability for true debut teams is at stake-awards nods can make careers.

What actually happened

After nabbing a Best Debut Indie nomination, the Megabonk developer posted that, while they were honored, the game didn’t fit the category because it wasn’t their first release. They’d shipped titles before-just under different studio names. Keighley followed up, saying the dev is an established solo creator who had been presenting as a new face under Vedinad, and confirmed Megabonk would be removed from the category.

Megabonk’s rise was fast: launched on PC in September, it landed “Very Positive” Steam reviews and drew six-figure peak concurrents. It lives in that wave-survival, “survivors-like” lane—simple inputs, escalating chaos, and a tuning loop designed to keep you saying “one more run.” There’s a new update “coming soon,” though details aren’t out yet. None of that changes with the withdrawal; if anything, the game’s reputation for good vibes just got reinforced by the dev’s honesty.

Why this matters now

The Game Awards’ indie discourse never really sleeps. Remember the 2023 blowback when Dave the Diver—funded by a major publisher parent—was up in an indie category? Different category, same core issue: the lines are blurry. Best Debut Indie is supposed to celebrate first-timers from independent studios, but does “debut” mean the studio’s first project, the lead dev’s first shipped game, or the first release under this particular brand? What happens when a veteran dev goes solo? Or when a creator rebrands with a new moniker?

That ambiguity matters because a debut nod can be the difference between surviving your first year or fading into the algorithm. Press, storefront features, even funding opportunities tend to follow those laurels. When a not-quite-debut takes a slot, even unintentionally, someone else’s long shot gets shorter. Megabonk’s dev essentially said, “Don’t let my experience overshadow true debuts,” and that’s a standard I wish more teams felt empowered to uphold—even when it stings.

The gamer’s perspective

If you’re just here to find your next time sink, this saga doesn’t make Megabonk less worth playing. The price point is friendly, the loop is sticky, and the Steam response speaks for itself. In a crowded survivors-like field, 100,000+ concurrents says the design’s doing something right—likely crisp pacing, meaningful meta-progression, and readable chaos. Whether or not it’s a “debut,” the game slaps.

But as someone who follows the indie scene closely, I care about categories because they shape what we all discover next. Awards aren’t just red carpets; they’re spotlights for teams who can’t buy visibility. When definitions wobble, the spotlight drifts. Megabonk’s withdrawal is a feel-good correction, not a scandal—but it also shouldn’t rely on a developer’s conscience to get it right.

What The Game Awards should fix

If TGA wants to keep indie and debut categories meaningful, it needs clearer, enforceable language and a verification step. Here’s a simple, player-first approach:

  • Define “debut” as the first commercially released game by the credited studio or individual, regardless of aliases or prior studio names.
  • Differentiate “Best Debut” (first release) from “Best New Studio” (first year of operation, even if leadership shipped games before).
  • Require submitters to disclose prior shipped titles across any aliases or companies; spot-check with the jury.
  • Add a “Solo Dev” or “Micro-Team” spotlight to recognize 1-3 person teams specifically, which is where so much fresh magic is happening.

None of this needs to turn into gatekeeping. Plenty of veterans go indie and make incredible work—just give truly first-time teams their lane and label it clearly so players know what they’re celebrating.

Looking ahead

Megabonk’s out of the debut race, but it likely just gained goodwill. The dev did right by their peers, and the game keeps its momentum. The onus now is on The Game Awards to learn from this and tidy up the rules before next year. Because if the industry can’t agree on what “debut” means, the people who pay the price aren’t the breakout hits—they’re the ones we never hear about.

TL;DR

Megabonk withdrew from TGA’s Best Debut Indie because the dev has shipped games before under other names. It’s an honest move that helps true first-timers—and a reminder that The Game Awards needs cleaner definitions so the right teams get the spotlight.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
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