I’ll be honest: I tuned in expecting another nostalgia-heavy trailer dripping with Unreal Engine 5 glitz. Instead, Konami threw a sneaky (and very Metal Gear) curveball at its Press Start showcase—serving up Fox Hunt, a Bomberman cameo, and the return of Secret Theater alongside Snake’s next-gen makeover.
Fox Hunt flips Prop Hunt’s hide-and-seek formula into a stealth-obsessed multiplayer mode. One team camouflages as crates, foliage or office furniture, while the other hunts with thermal scopes, audio cues and motion detectors. Visually, the arenas borrow from classic Snake Eater locales—jungles, Soviet barracks and even a frozen lake. Gameplay-wise, it’s less about headshots and more about misdirection: will you stay still as a potted plant, or dash from cover to cover when the hunters turn away?
The mode’s pacing feels like a mad dash through Metal Gear’s DNA. Props have distinct movement animations—clattering when you sprint, almost silent when you creep. Hunters can ping suspicious props or listen for rustling leaves. It’s not the sweaty e-sport that Metal Gear Online once aspired to be; it’s pure, playful deception. Whether Fox Hunt sticks around post-launch hinges on balance patches and community events, but it’s precisely the kind of experiment that keeps MGS weird.
Konami fans, brace yourselves: “Serpent vs. Bomberman” swaps Ape Escape’s monkey-chase for bomb-dodging chaos. In this micro-arena free-for-all, Snake arms himself with proximity mines, remote charges and timed explosives—while Bomberman rains down his signature round bombs. The result? A cheeky crossover that feels like a retro party game crashed by a stealth legend.
Maps are compact bunkers and air ducts, encouraging tight combat and surprise blasts. Power-ups include decoy mines that emit fake motion signals and camo suits that briefly turn Snake invisible—a nod to classic cardboard box shenanigans. It’s pure fan service, delivered with that wry wink Metal Gear fans adore. Who knew Snake’s infiltration toolkit included timed explosives and pixelated party-game antics?
If you cut your espionage teeth on the PS2 originals, Secret Theater’s absurdist cutscene remixes are etched in your heart. In Metal Gear Solid Delta, Delta ties each unlock to collectible dog tags looted from enemy guards, then shuffles classic footage into new “Tiers”—juxtaposing serious dialogue with slapstick animations. Imagine Colonel Campbell lecturing Snake, only to have rotary-wing choppers replaced by rubber ducks mid-flight.
New to this iteration are dynamic lighting effects and reactive audio: unlock a hidden tier and the soundtrack briefly warps, glitching between 8-bit bleeps and orchestral swells. It’s not essential to the main story, but it’s the offbeat meta-humor that defined Metal Gear’s identity back in the day. Every absurd remix is a reminder that even the most hardened spy deserves a good laugh.
Metal Gear Solid Delta: Snake Eater lands on August 28, 2024, for PS5, Xbox Series X|S and PC. Whether you’re a longtime Foxhound operative or a newcomer curious about Snake’s origins, there’s something delightfully off-kilter to spy on. The fusion of next-gen visuals, playful modes and self-aware humor proves that remakes can be more than polished portraits—they can surprise, subvert and, above all, entertain.
Feature | Specification |
---|---|
Publisher | Konami |
Release Date | August 28, 2024 |
Genres | Stealth, Action-Adventure, Multiplayer |
Platforms | PS5, Xbox Series X|S, PC |
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