
Game intel
Metroid Prime 4: Beyond
An episode in the Metroid Prime series which started on the GameCube, this game takes place between Metroid Prime and Metroid Prime 2: Echoes. Interstellar bou…
Nintendo finally posted download sizes for Metroid Prime 4: Beyond ahead of its December 4 launch, and the numbers are small enough to avoid panic – but still big enough to scramble your Switch’s storage. That matters because the original Switch’s usable internal space is tiny, and whether you buy digital or physical will shape your launch-day experience. This caught my attention because Metroid Prime is one of Nintendo’s marquee single-player experiences – you don’t want install logistics getting between you and the first hour.
Here’s the messy truth: Nintendo’s storefronts aren’t giving a single, neat number. Some regional listings for the original Switch list Metroid Prime 4 at about 26.3 GB, while the U.S. eShop lists it at 28.9 GB. The Switch 2-specific edition shows roughly 31.6 GB. Those differences come from regional metadata, compression/encoding choices, or inclusion/exclusion of language packs and pre-patch data.
Bottom line: plan for roughly 29-32 GB of space per version. Add another 1-3 GB for a likely Day One patch and you’re into the 30–35 GB neighborhood.
If you’re on an original Switch or Switch Lite, you’ve got 32 GB of nominal internal storage — but system files cut that down to roughly 25–28 GB usable. That means Metroid Prime 4 could consume most or all of your internal space. Translation: either delete games you love or buy a microSD card. For most players, a 128 GB card is the sweet spot; 256 GB if you hoard big titles.

Download times also matter. At 100 Mbps you’re looking at ~30–40 minutes to pull down 30 GB; on slower or congested networks, plan for longer. And if you’re tempted to use mobile data — don’t, unless it’s truly unlimited.
Nintendo’s listings note Switch 2-specific features: HDR, mouse support, and options for 4K/120fps. That’s exciting on paper, but veteran skepticism is warranted. “4K/120” is a specs tick that doesn’t guarantee full-quality 4K at 120 fps across the entire game. Expect performance/quality modes: higher framerate may come with lower resolution or simplified effects, while 4K likely targets 30–60 fps in more cinematic areas.

The extra ~2.7 GB on the Switch 2 build is almost certainly higher-res textures, improved lighting data and possibly uncompressed HDR assets. Those files are big, but they’re exactly the sort of upgrade that justifies a next-gen edition — assuming Retro and Nintendo tune the engine well.
Physical cartridges still win if your internal storage is a concern — the cartridge holds the bulk of the game, and you only need a small patch download. Digital is convenient if you want instant access and don’t mind managing storage. For collectors or resale, physical copies stay superior.

Recommended cards: SanDisk Extreme 128 GB or Samsung EVO Plus 256 GB are good bets — speed helps with load times on open-ended areas.
Metroid Prime 4 will sit in the ~26–29 GB range on the original Switch and around ~31.6 GB for the Switch 2 edition. That’s manageable, but original Switch owners should clear space or buy a 128 GB microSD. The Switch 2 build’s larger size buys visual upgrades — the marketing promises (4K/120) deserve healthy skepticism until we see in-game performance.
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