Microsoft almost said no — Flight Simulator on PS5 happened after Sony asked first

Microsoft almost said no — Flight Simulator on PS5 happened after Sony asked first

G
GAIA
Published 12/8/2025
4 min read
Gaming

Why this nearly-missed PS5 port actually matters for gamers

Microsoft Flight Simulator 2024 landing on PS5 is more than a cross-platform checkbox – it’s a visible crack in Microsoft’s old “Xbox first” armor. According to series head Jorg Neumann, the idea to bring Flight Simulator to PlayStation was his, and it was turned down at Xbox leadership level before Sony’s unexpected outreach nudged the company to change course. This caught my attention because it’s a rare, public look at how platform politics and a single enthusiast’s email can reshape multi-billion-dollar strategies.

  • Key takeaway: Sony asking first, not Microsoft offering, flipped the decision.
  • Technical reality: cloud streaming slashed the local install, making a PS5 version feasible.
  • Industry ripple: Neumann credits this move with accelerating Xbox titles’ arrivals on PlayStation.

Breaking down what actually happened

Rough timeline: about two-and-a-half years before the PS5 release, Neumann proposed a port. Xbox initially declined – a predictable response for a company that treated key franchises as console leverage. Then, a Sony rep who happened to be a flight-sim fan reached out to Microsoft’s president, expressing interest. That conversation changed things and, roughly a year after the rejection, Microsoft green-lit the PS5 version.

Why the reversal? Two practical things: Sony demonstrated real demand, and the 2024 build of Flight Simulator uses cloud streaming to offload the massive world-data burden. The streaming approach reduces the local install footprint dramatically (Neumann cites an ~8 GB local size), which removes one of the technical barriers that used to make massive sims console-hostile.

Technical reality check: streaming isn’t magic – but it helps

Cloud streaming here is the unsung enabler. Flight Simulator’s world is effectively petabytes of terrain and photogrammetry. Microsoft and Asobo’s solution was to stream most of that, leaving a slim local shell. That’s what made PS5 plausible: smaller installs, less dev time spent shoehorning huge assets onto a locked-down console, and the chance to tune streaming for PlayStation’s network expectations.

Screenshot from Microsoft Flight Simulator 2024: Aviator Edition
Screenshot from Microsoft Flight Simulator 2024: Aviator Edition

That said, streaming introduces its own headaches. Expect variable visual fidelity depending on connection, potential input lag for peripheral-heavy setups, and more reliance on server-side infrastructure. If you live in an area with flaky internet, this won’t feel like a first-class experience. The studio is working on native optimizations and PS5 controller support; VR is coming but not ready at launch.

Why this matters beyond Flight Simulator

Neumann’s claim that this port helped trigger an “avalanche” of Xbox titles coming to PlayStation is worth parsing. It’s plausible: a successful, high-profile crossover proves internal teams can port big, technically complex games without wrecking player experience or brand value. For Microsoft, releasing select exclusives on PlayStation is a revenue play — and an olive branch to players tired of ecosystem lock-in.

Screenshot from Microsoft Flight Simulator 2024: Aviator Edition
Screenshot from Microsoft Flight Simulator 2024: Aviator Edition

But don’t mistake this for a full retreat from platform strategy. Microsoft still uses console presence to promote Game Pass, cloud saves, and its ecosystem. The real shift is pragmatic: if a title can reach far more players without cannibalizing core business aims, Microsoft will consider it.

What PS5 players should expect and how to prepare

Flight Simulator 2024 hit PS5 in December 2025. If you’ll be jumping in: expect a smaller local install thanks to streaming (Neumann mentioned ~8 GB), but plan for bandwidth-heavy play. Use a wired connection for the best experience, tweak streaming settings where available, and be ready for some graphical variability depending on network conditions. DualSense support and controller tuning are part of the package; VR is on the roadmap.

Screenshot from Microsoft Flight Simulator 2024: Aviator Edition
Screenshot from Microsoft Flight Simulator 2024: Aviator Edition
  • Essentials: PS5 console, high-speed internet, updated firmware.
  • Pro tips: prefer wired LAN, join community multiplayer events, and treat tutorials as mandatory if you’re new to sim controls.

So, what’s the real takeaway?

The PS5 port of Flight Simulator is both symbolic and practical. Symbolic because a single outreach from Sony rewired a long-standing exclusivity mindset; practical because cloud streaming finally made a technical hurdle disappear. For gamers, it means more choice — and more pressure on Microsoft to pick its spots carefully rather than gatekeep everything. For the industry, it signals a future where platform decisions are increasingly data- and demand-driven, not purely ideological.

TL;DR

Microsoft almost said no to Flight Simulator on PS5. A Sony fan’s outreach and the game’s cloud-streaming redesign changed minds, and the port’s success could be a catalyst for more Xbox titles to land on PlayStation — but streaming limits and business incentives mean this isn’t a total collapse of console identity.

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