
For the Bell of Return questline, start at Supreme Hall in northwest Hallowgrove to collect the Bell Fragment, then use the tactical map to locate the Elite Greataxe Berserker’s red boss icon and name. The Elite can appear at different points of interest between raids, so Supreme Hall is a required stop for the quest item, not a guaranteed Elite spawn. Once you find the Elite’s sealed arena, prepare before crossing its barrier: leaving the boundary can reset the boss and restore his health.
The main reason this objective stalls is that Hallowgrove contains more than one enemy that fits the description. Tracking the Treasure is also called Treasure Hunt in some quest text, but both refer to the Bell Fragment and Berserker portion of the Bell of Return chain. Read the currently selected objective before committing to a fight.
A regular Greataxe Berserker commonly patrols below the large staircase at Supreme Hall. He is identified by the oversized two-handed greataxe rather than a reliable Elite marker. This is often the enemy needed for the immediate “kill a Greataxe Berserker” portion of Tracking the Treasure or Treasure Hunt.
The Elite version is the dangerous target associated with the sealed arena encounter. Confirm two things on the tactical map before routing toward him: a red boss icon and the Greataxe Berserker name. Do not rely on an axe-wielding enemy’s appearance alone. The Elite has a larger health pool, more punishing attack coverage, and an arena barrier that changes how safely you can retreat.
The Elite’s map location can rotate between Hallowgrove points of interest. Reported locations include Supreme Hall, Verdant Grounds, Divine Anchor, and Nameless Ship Grave. The red icon is the route-setting information that matters for the current raid.
Use this route when you are on Tracking the Treasure or Treasure Hunt and need to clear the Bell Fragment portion while also checking for the correct Berserker target.
The practical checkpoint is simple: collect the Bell Fragment at Supreme Hall, then verify whether the quest tracker advanced from the regular Berserker kill. If it did not, the remaining requirement is likely tied to the marked Elite encounter rather than another ordinary patrol.
The Elite Greataxe Berserker is found inside a structure or another confined combat space rather than wandering openly through the area. The clearest entry cue is red symbols on closed doors leading into the arena. Treat that doorway as the point of commitment.

Crossing into the arena activates its protection barrier and turns the encounter into a contained fight. The barrier prevents a clean escape, and trying to run back across it can reset the Elite’s health. A near-kill can become a full restart if the team panics at the threshold.
In an extraction raid, this preparation matters because the Berserker’s health and the threat of other players turn a failed reset into more than lost time. Entering while low on healing supplies leaves very little room to absorb a bad lunge or a missed dodge.
The Elite’s kit is built to punish players who stay in front of him or attack through his movement. His long-range lunge can cover a large gap in one leap, while broad greataxe swings catch anyone trying to circle too tightly through his frontal arc. Some Elite variants also use a roar or repositioning sequence that changes the tempo of the fight.
When the Berserker commits to a leap or long approach, move sideways rather than retreating in a straight line. Backing directly away can keep you in the attack’s travel line and push you toward the barrier. A lateral dodge or mobility skill gives you a better chance to end up beside him as the lunge finishes.
That recovery is one of the better damage windows. Use it for controlled bursts, then reset your position before he turns into a wide swing. The fight rewards short, repeatable punishments more reliably than extended melee strings.
Stay off the Berserker’s direct front whenever possible. His broad swings are designed to punish players who stand close and keep attacking after the first safe hit. Maintain enough distance to see the full wind-up, wait for the swing to complete, then take the recovery window rather than contesting the axe during its active arc.
Save barriers, damage reduction, and major mobility cooldowns for the attacks that can immediately collapse your position: a sudden lunge, a leap into close-range pressure, or a sequence that leaves you trapped near the arena edge. Using every defensive tool to avoid routine chip damage can leave you exposed when the boss closes distance at the wrong moment.
Weapon switching can help when the boss changes range. Use a safer option while he is moving and reserve your heavier burst for the end of a lunge, a roar, or another clear recovery. The key is matching your damage commitment to his downtime instead of chasing him through the arena.

FinalBoss // Gear
Level up your setup
01Top-rated gaming headsetson Amazon→02High-refresh gaming monitorson Amazon→03Gaming chairson Amazon→04Discounted game keyson Kinguin→Affiliate links · As an Amazon Associate, FinalBoss earns from qualifying purchases.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips
Bring several healing items before starting the Elite encounter; three to five gives a more realistic buffer for a boss with a large health pool and a sealed arena. Limited healing is part of Mistfall Hunter’s extraction pressure, so every use needs a safe trigger.
If the encounter resets, do not rush back in with the same depleted supplies and cooldowns. The barrier means the next attempt is effectively a fresh boss fight, so recover what you can outside the arena before recommitting.
Mistfall Hunter supports three-player PvPvE squads, and the Elite Berserker is much cleaner when the group has distinct jobs. The goal is to prevent all three players from standing in the same frontal arc or spending damage windows on a risky revive.
These are combat responsibilities rather than fixed class requirements. A squad can change who performs each role as health, cooldowns, and positioning shift during the fight.
When a teammate goes down, avoid the instinct to send everyone to the body. One player should keep the Berserker moving by maintaining distance and baiting a lunge or swing. The designated recovery player begins the revive only after the boss commits to that movement. The remaining player watches the flank and is ready to interrupt the rescue attempt with pressure or repositioning.
A revive is usually worth taking when the boss is in a recovery window and the rescuer has enough health to survive a sudden turn. It is usually a bad trade when the Berserker is already facing the downed player, winding up a broad swing, or forcing the team toward the barrier. Preserve the surviving players first; a second down can end the raid faster than a missed revive.
The efficient Hallowgrove route is to secure the Bell Fragment at Supreme Hall, kill the regular Berserker only when your current objective accepts him, and then follow the named red boss icon if the Bell chain still requires the Elite. At the sealed arena, enter with healing, movement, and a rescue plan already in place. Keep the boss away from the barrier, punish the end of his lunges and swings, and let one squad member maintain control while another handles recovery. That approach turns the Greataxe Berserker from a raid-ending detour into a repeatable progression encounter.