Mistfall Hunter Fuses Soulslike Steel with Extraction Stakes — Third Closed Beta Dated

Mistfall Hunter Fuses Soulslike Steel with Extraction Stakes — Third Closed Beta Dated

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Mistfall Hunter

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Mistfall Hunter is a third-person action PvPvE extraction RPG. Gear up for different classes, master combos and strategic skills, and face intense battles agai…

Genre: AdventureRelease: 12/31/2025

Why This Caught My Eye

Mistfall Hunter immediately grabbed me because it aims at a gap most studios tiptoe around: putting true, timing-heavy soulslike combat into a high-stakes extraction loop. Dark and Darker gives that dungeon-delving, gear-on-the-line thrill, but its melee is more deliberate and chunky. Mistfall Hunter wants the poise breaks, i-frame dodges, and parry windows you’d expect from a FromSoftware-inspired brawler-then throws other players into the mix. That’s ambitious, and risky, and exactly the kind of swing I want to see.

  • Third closed beta begins Tuesday, September 16; request access on Steam before Monday, September 15.
  • Solo and trio modes, with Normal and Chaos difficulties.
  • Sorcerers rebalanced: less deletion-level burst, more survivability.
  • Published by Skystone Games, co-founded by Diablo co-creator David Brevik-expect live-service ambitions.

Breaking Down the Announcement

Developer Bellring Games is opening the gates again for a third closed beta on Tuesday, September 16. You’ll need to request access via Steam no later than Monday, September 15. If you played previous tests, you’re auto-in. This round adds solo and trio queues-good for both lone wolves and compact squads—and two difficulties. Normal should be your fundamentals lab; Chaos is the “bring your A-game or lose your bag” setting.

Balance-wise, the biggest note is sorcerers. In earlier tests they could flip fights with explosive burst, which made them kings of third-partying and ambush play. Expect toned-down nukes and a few more sustain tools. Translation: still deadly if you manage cooldowns and spacing, but you can’t rely on erasing players before they close the gap.

Screenshot from Mistfall Hunter
Screenshot from Mistfall Hunter

The Real Story: Soulslike Combat in a PvPvE Cauldron

Extraction games thrive on risk calculus—Hunt: Showdown’s audio chess, Tarkov’s inventory terror, Dark and Darker’s dungeon scrambles. Most of them avoid tight, reactive melee because netcode and readability issues can ruin the experience. If Mistfall Hunter nails soulslike fundamentals (clear telegraphs, precise hitboxes, punishable greed), extraction suddenly gets a different flavor. Imagine baiting a swing to burn stamina, then punishing with a riposte while worrying a third squad is listening two rooms over. That’s spicy.

The Norse veneer isn’t just wallpaper either. If the kit leans into mythic tools—runes, shields with stance breaks, axes that trade hyper-armor for stamina drain—there’s room for distinctive builds instead of generic “sword guy vs. spell guy.” The trick is information clarity. Soulslike movesets rely on animation tells; in a dark dungeon with multiple enemies and latency, that clarity can collapse fast. I’ll be watching for tight hit-reg, consistent stagger rules, and camera behavior in close quarters—things that either make or break melee PvPvE.

Screenshot from Mistfall Hunter
Screenshot from Mistfall Hunter

Live-Service Reality Check

Skystone Games is publishing, and that matters. David Brevik (yes, Diablo’s co-creator) is at the helm there and has lived the always-on grind with Marvel Heroes. That experience is a double-edged axe: on one hand, he understands cadence, balance resets, and seasonal refresh. On the other, live-service asks tough questions. Will there be wipes? Battle passes? Purely cosmetic monetization, or subtle power via stash size and comfort perks? If Mistfall Hunter wants extraction veterans to commit, it needs transparent answers and a calendar players can set their watches by.

The broader trend isn’t forgiving. We’ve seen promising PvPvE projects stumble on cheating, content droughts, or unclear progression. The Cycle: Frontier’s shutdown is a recent cautionary tale; Hunt: Showdown’s longevity is a testament to deep systems and consistent support. Mistfall Hunter doesn’t have to reinvent the service playbook, but it must choose its lane and communicate it early.

Screenshot from Mistfall Hunter
Screenshot from Mistfall Hunter

What Players Should Do in the Beta

  • Start on Normal to learn enemy and player animation tells; graduate to Chaos once you can reliably dodge and parry on reaction, not panic.
  • Try solo to stress-test stealth and audio; trio to see how roles synergize—shield frontliners, stagger specialists, and a tempered sorcerer now that burst is toned down.
  • Bring gear you can afford to lose; practice “exit discipline.” Extract early if your bag is good and your heals are gone.
  • Test the edges: corner peeks, stair duels, tight corridor tracking. If the camera or lock-on fights you, report it.
  • Pay attention to desync. If a roll reads clean but still tags you, note the scenario. Melee extraction hinges on trust in the hit-trade.

Potential Pain Points to Watch

  • Netcode and anti-cheat: melee PvPvE dies fast if swings don’t match outcomes or wallhacks run rampant.
  • Readability in low light: cool aesthetics can’t cost animation clarity; silhouettes and FX need to communicate intent.
  • Progression friction: extraction can turn into chore loops if upgrade paths are stingy or paygated.
  • Queue health: splitting Solo/Trio and Normal/Chaos is great—if the player pool supports quick, fair matches.

Why This Matters Now

Soulslikes are everywhere, but few take risks outside the classic single-player formula. Meanwhile, extraction is maturing beyond “Tarkov but X.” Mistfall Hunter is interesting because it tries to evolve both at once. If it sticks the landing—even a rough one with clear patch cadence—it could become the melee-first alternative to the genre’s usual gun meta. If it stumbles on the basics, it’ll be another cool trailer that couldn’t survive contact with real players.

TL;DR

Mistfall Hunter’s third closed beta hits Tuesday, September 16, with Steam sign-ups due by Monday, September 15. Solo and trio queues plus Normal/Chaos difficulties set the stage; sorcerers get nerfed burst and sturdier tools. The pitch—soulslike combat inside an extraction loop—is bold and genuinely exciting, but it lives or dies on netcode, clarity, and a sane live-service plan.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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