
This section of Monster Hunter Stories 3 takes you from the Colossal Dragon’s crystallized remains into the desert city of Galyad, then down through Death’s Maw toward an abandoned village. Along the way you must defeat two mid‑game feral bosses: Feral Ajarakan and Feral Rakna‑Kadaki. This walkthrough focuses on getting you through both fights efficiently while also covering navigation tricks and key items that make the whole stretch much smoother.
Recommended before starting this part:
After the Almudron fight in the Muddled Marsh, the story moves you toward the dunes and the crystallized remains of a Colossal Dragon. This entire stretch is your gateway to Galyad and to the Crystallisis questline, so it is worth doing a bit of setup before triggering the first feral boss fight.
As you arrive at the dragon remains, you will see hunters mining and trading Egg Quartz. Kora sympathizes with them, while Eleanor warns about the danger; this conversation is just setting up the larger Crystallisis narrative, so you can move on once it ends.
Before going anywhere else, look for the wooden watchtower in the area and climb it to meet the Explorer Felyne.
Once you drop back down and move toward the Egg Quartz workers, a cutscene will trigger where monsters scatter and a new threat erupts from underground: Feral Ajarakan.
Feral Ajarakan is your first real test of the Crystallisis arc. It hits hard, punishes careless targeting, and introduces more deliberate Kinship and Wyvernsoul Gauge management. Treat it as a check on whether your team can handle mid‑game ferals.
The key to this fight is proper targeting during the opening turns.
Your partner (Leia on Rathalos in this sequence) will naturally focus more on Ajarakan’s arms and the Blightstone Crystal. You cannot order her directly, so focus on playing around her actions instead of trying to sync with them perfectly.
On roughly the third turn, Feral Ajarakan shifts into an overheated state and starts favouring Power attacks.
Once both you and your ally have full Kinship, aim to unleash a double Kinship attack while Ajarakan is not mid‑animation for a big attack. This combo deals a large chunk of damage and usually leaves the boss staggered or close to it.
Feral Ajarakan uses Wyvernsoul Gauges (WG) as an additional power layer. Learning their colours saves a lot of pain.

Remember that if either you or your ally loses all three Hearts, it’s an instant game over. Keep your HP topped off; don’t hesitate to heal if you take a big backlash or misread an attack type.
With the head broken, Blightstone shattered, and at least one strong double Kinship unleashed during a blue WG window, Feral Ajarakan should go down within a few more turns.
After the battle, follow the path north. You will come to two large sand boats and a group of Egg Quartz hunters preparing to depart.
Once you’re ready, board the sand boat. On the way, you get more character insight, including Eleanor discussing her sister Amara and her desire to change her. At the end of the ride, you arrive in Galyad, a bustling city surrounded by dunes and crystal formations.
As soon as you’re free to move, do a loop of the city:
To move the story along and unlock more of Galyad:
The next day, follow the marker through the large bazaar to reach the Ministry of Eggs. Here Ena explains more about Aenshin, the Elder Dragon who once guarded the Sacrosanctum. The Rift War forced him out, and his absence ties into the rise of feral monsters, Crystallisis, and the spread of Egg Quartz.
Ena then asks Corbin to guide you toward an abandoned village reachable only through Death’s Maw. After this, return to Galyad’s base area and speak to Rudy again to skip to the departure day.
Ena then asks Corbin to guide you toward an abandoned village reachable only through Death’s Maw. After this, return to Galyad’s base area and speak to Rudy again to skip to the departure day.
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Once time advances, head back into the dunes and talk to Catba’s apprentice near the sand boats to travel into Death’s Maw.

Death’s Maw is a vertical, crystallized canyon with wind geysers, flying monsters, and patrolling ferals. Moving through it cleanly is all about using the right Monsties and spotting the breakable rocks that unlock new paths.
As you step into Death’s Maw, follow the path forward until you’re standing at the edge of a high cliff.
After landing, you can roam around the lower pit to grab <stronggathering and="" chests<="" points="" strong=""> you can see nearby. Be mindful of any feral monsters prowling the area; if you’re not prepared for optional fights, give them a wide berth.
When you’re done looting the pit, ride your Monstie over another wind geyser to gain height and glide to the western cliff.
After the climb, you’ll cross a gap with no active geysers below, but your objective lies on the next cliff over. This is where the small rock formations come into play.
Keep moving forward, avoiding feral patrols where you can. Shortly afterward, you encounter another blocked geyser:
Past these platforms, a cutscene triggers where Rachnoids swarm your party and call in the second feral of this chapter: Feral Rakna‑Kadaki.
This fight is more complex than Ajarakan’s because of the attached Rachnoids and Rakna‑Kadaki’s shifting web mantles. The pattern is very learnable once you understand how its attack types change by state.

Rakna‑Kadaki cycles through three main states:
In most of the fight you’ll see Technical attacks, so defaulting to Power in Head‑to‑Heads is usually safe. When you notice the full cocoon mantle, expect Speed and adjust accordingly.
Rakna‑Kadaki starts the fight with two Rachnoids. Ignoring them too long can snowball damage and web attacks, so your first few turns should be structured:
Breaking the hind legs reduces Rakna‑Kadaki’s mobility and sets up easier part breaks later in the fight.
After the hind legs break, switch tactics slightly:
Just like Ajarakan, this feral’s Wyvernsoul Gauges indicate how aggressively it can retaliate. Whenever you land a big Kinship combo, take advantage of the stagger window to focus on breaking more parts.
After a successful double Kinship that staggers Rakna‑Kadaki, switch your target to its Back Spikes.
As long as you keep up with healing and adjust attack types correctly (Power into Technical, Speed or Technical into Speed depending on the mantle), the fight becomes more about execution than surprises. Rakna‑Kadaki will eventually fall, ending the combat portion of Death’s Maw.
Once Feral Rakna‑Kadaki is defeated, a cutscene plays where the Rangers hear a distant monster call and encounter an older man and his companion. He recognizes Amara’s name and, upon learning that Leia is her daughter, invites the group back to his home to talk.
This meeting wraps up the current leg of the Crystallisis quest and closes out Part 8 of the walkthrough. From here you can expect:
Before pushing on, it’s worth returning to Galyad via Zoom Shrooms or map travel, restocking Vital Essence, upgrading any gear with materials from Ajarakan and Rakna‑Kadaki, and checking new side quests that may have unlocked. With both ferals down and Death’s Maw mapped out in your head, the next chapters of Monster Hunter Stories 3 become far more manageable.
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